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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-12-18 04:45:37 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-12-18 04:45:37 +0000
commit0fc0dea333f313a579558beb7ba498db0711780e (patch)
tree02bbfa9462cbe17476c7f06e594a9db8a8c8652c /experimental
parent4e8f1e56b17c3663d1892f44a4c1893b568ce67f (diff)
Add a setTimer() function.
Seemed simple, but required adding a Global class that contains all the global state (instance and context) for our running V8 instance. Also moved canvas.inval to be just inval() at the global level. BUG= R=robertphillips@google.com Author: jcgregorio@google.com Review URL: https://codereview.chromium.org/103143009 git-svn-id: http://skia.googlecode.com/svn/trunk@12730 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'experimental')
-rw-r--r--experimental/SkV8Example/Global.cpp232
-rw-r--r--experimental/SkV8Example/Global.h74
-rw-r--r--experimental/SkV8Example/SkV8Example.cpp255
-rw-r--r--experimental/SkV8Example/SkV8Example.h22
-rw-r--r--experimental/SkV8Example/sample.js11
5 files changed, 394 insertions, 200 deletions
diff --git a/experimental/SkV8Example/Global.cpp b/experimental/SkV8Example/Global.cpp
new file mode 100644
index 0000000000..a99ef05a03
--- /dev/null
+++ b/experimental/SkV8Example/Global.cpp
@@ -0,0 +1,232 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ *
+ */
+#include "Global.h"
+
+#include "SkWindow.h"
+#include "SkEvent.h"
+
+
+Global* Global::gGlobal = NULL;
+
+// Extracts a C string from a V8 Utf8Value.
+static const char* to_cstring(const v8::String::Utf8Value& value) {
+ return *value ? *value : "<string conversion failed>";
+}
+
+// Slight modification to an original function found in the V8 sample shell.cc.
+void Global::reportException(TryCatch* tryCatch) {
+ HandleScope handleScope(fIsolate);
+ String::Utf8Value exception(tryCatch->Exception());
+ const char* exceptionString = to_cstring(exception);
+ Handle<Message> message = tryCatch->Message();
+ if (message.IsEmpty()) {
+ // V8 didn't provide any extra information about this error; just
+ // print the exception.
+ fprintf(stderr, "%s\n", exceptionString);
+ } else {
+ // Print (filename):(line number): (message).
+ String::Utf8Value filename(message->GetScriptResourceName());
+ const char* filenameString = to_cstring(filename);
+ int linenum = message->GetLineNumber();
+ fprintf(stderr,
+ "%s:%i: %s\n", filenameString, linenum, exceptionString);
+ // Print line of source code.
+ String::Utf8Value sourceline(message->GetSourceLine());
+ const char* sourceLineString = to_cstring(sourceline);
+ fprintf(stderr, "%s\n", sourceLineString);
+ // Print wavy underline.
+ int start = message->GetStartColumn();
+ for (int i = 0; i < start; i++) {
+ fprintf(stderr, " ");
+ }
+ int end = message->GetEndColumn();
+ for (int i = start; i < end; i++) {
+ fprintf(stderr, "^");
+ }
+ fprintf(stderr, "\n");
+ String::Utf8Value stackTrace(tryCatch->StackTrace());
+ if (stackTrace.length() > 0) {
+ const char* stackTraceString = to_cstring(stackTrace);
+ fprintf(stderr, "%s\n", stackTraceString);
+ }
+ }
+}
+
+// The callback that implements the JavaScript 'inval' function.
+// Invalidates the current window, forcing a redraw.
+//
+// JS: inval();
+void Global::Inval(const v8::FunctionCallbackInfo<Value>& args) {
+ gGlobal->getWindow()->inval(NULL);
+}
+
+// The callback that is invoked by v8 whenever the JavaScript 'print'
+// function is called. Prints its arguments on stdout separated by
+// spaces and ending with a newline.
+//
+// JS: print("foo", "bar");
+void Global::Print(const v8::FunctionCallbackInfo<v8::Value>& args) {
+ bool first = true;
+ HandleScope handleScope(args.GetIsolate());
+ for (int i = 0; i < args.Length(); i++) {
+ if (first) {
+ first = false;
+ } else {
+ printf(" ");
+ }
+ v8::String::Utf8Value str(args[i]);
+ printf("%s", to_cstring(str));
+ }
+ printf("\n");
+ fflush(stdout);
+}
+
+// The callback that is invoked by v8 whenever the JavaScript 'setTimeout'
+// function is called.
+//
+// JS: setTimeout(on_timeout, 500);
+//
+// TODO(jcgregorio) Currently only handles one timeout, should support any
+// number.
+void Global::SetTimeout(const v8::FunctionCallbackInfo<v8::Value>& args) {
+ if (args.Length() != 2) {
+ args.GetIsolate()->ThrowException(
+ v8::String::NewFromUtf8(
+ args.GetIsolate(), "Error: 2 arguments required."));
+ return;
+ }
+
+ // Pull out the first arg, make sure it's a function.
+ if (!args[0]->IsFunction()) {
+ printf("Not a function passed to setTimeout.\n");
+ return;
+ }
+ Handle<Function> timeoutFn = Handle<Function>::Cast(args[0]);
+ gGlobal->fTimeout.Reset(args.GetIsolate(), timeoutFn);
+
+ double delay = args[1]->NumberValue();
+
+ // Create an SkEvent and add it with the right delay.
+ (new SkEvent())->setTargetProc(Global::TimeOutProc)->postDelay(delay);
+
+ // TODO(jcgregorio) Return the ID as the return value.
+}
+
+// Callback function for SkEvents used to implement timeouts.
+bool Global::TimeOutProc(const SkEvent& evt) {
+ // Create a handle scope to keep the temporary object references.
+ HandleScope handleScope(gGlobal->getIsolate());
+
+ // Create a local context from our global context.
+ Local<Context> context = gGlobal->getContext();
+
+ // Enter the context so all the remaining operations take place there.
+ Context::Scope contextScope(context);
+
+ // Set up an exception handler before calling the Process function.
+ TryCatch tryCatch;
+
+ const int argc = 0;
+ Local<Function> onTimeout =
+ Local<Function>::New(gGlobal->getIsolate(), gGlobal->fTimeout);
+ Handle<Value> result = onTimeout->Call(context->Global(), argc, NULL);
+
+ // Handle any exceptions or output.
+ if (result.IsEmpty()) {
+ SkASSERT(tryCatch.HasCaught());
+ // Print errors that happened during execution.
+ gGlobal->reportException(&tryCatch);
+ } else {
+ SkASSERT(!tryCatch.HasCaught());
+ if (!result->IsUndefined()) {
+ // If all went well and the result wasn't undefined then print the
+ // returned value.
+ String::Utf8Value str(result);
+ const char* cstr = to_cstring(str);
+ printf("%s\n", cstr);
+ }
+ }
+ return true;
+}
+
+// Creates a new execution environment containing the built-in functions.
+Handle<Context> Global::createRootContext() {
+ // Create a template for the global object.
+ Handle<ObjectTemplate> global = ObjectTemplate::New();
+
+ global->Set(v8::String::NewFromUtf8(fIsolate, "print"),
+ v8::FunctionTemplate::New(Global::Print));
+ global->Set(v8::String::NewFromUtf8(fIsolate, "setTimeout"),
+ v8::FunctionTemplate::New(Global::SetTimeout));
+ global->Set(v8::String::NewFromUtf8(fIsolate, "inval"),
+ v8::FunctionTemplate::New(Global::Inval));
+
+
+ return Context::New(fIsolate, NULL, global);
+}
+
+
+// Creates the root context, parses the script into it, then stores the
+// context in a global.
+//
+// TODO(jcgregorio) Currently only handles one script. Need to move
+// createRootContext to another call that's only done once.
+bool Global::parseScript(const char script[]) {
+
+ // Create a stack-allocated handle scope.
+ HandleScope handleScope(fIsolate);
+
+ printf("Before create context\n");
+
+ // Create a new context.
+ Handle<Context> context = this->createRootContext();
+
+ // Enter the scope so all operations take place in the scope.
+ Context::Scope contextScope(context);
+
+ v8::TryCatch tryCatch;
+
+ // Compile the source code.
+ Handle<String> source = String::NewFromUtf8(fIsolate, script);
+ printf("Before Compile\n");
+ Handle<Script> compiledScript = Script::Compile(source);
+ printf("After Compile\n");
+
+ if (compiledScript.IsEmpty()) {
+ // Print errors that happened during compilation.
+ this->reportException(&tryCatch);
+ return false;
+ }
+ printf("After Exception.\n");
+
+ // Try running it now to create the onDraw function.
+ Handle<Value> result = compiledScript->Run();
+
+ // Handle any exceptions or output.
+ if (result.IsEmpty()) {
+ SkASSERT(tryCatch.HasCaught());
+ // Print errors that happened during execution.
+ this->reportException(&tryCatch);
+ return false;
+ } else {
+ SkASSERT(!tryCatch.HasCaught());
+ if (!result->IsUndefined()) {
+ // If all went well and the result wasn't undefined then print
+ // the returned value.
+ String::Utf8Value str(result);
+ const char* cstr = to_cstring(str);
+ printf("%s\n", cstr);
+ return false;
+ }
+ }
+
+ // Also make the context persistent.
+ fContext.Reset(fIsolate, context);
+ return true;
+}
diff --git a/experimental/SkV8Example/Global.h b/experimental/SkV8Example/Global.h
new file mode 100644
index 0000000000..aa05b01aaf
--- /dev/null
+++ b/experimental/SkV8Example/Global.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ *
+ */
+
+#ifndef SkV8Example_Global_DEFINED
+#define SkV8Example_Global_DEFINED
+
+#include <v8.h>
+
+using namespace v8;
+
+#include "SkTypes.h"
+#include "SkEvent.h"
+
+class SkOSWindow;
+
+// Provides the global isolate and context for our V8 instance.
+// Also implements all the global level functions.
+class Global : SkNoncopyable {
+public:
+ Global(Isolate* isolate)
+ : fIsolate(isolate)
+ , fWindow(NULL)
+ {
+ gGlobal = this;
+ }
+ virtual ~Global() {}
+
+ // The script will be parsed into the context this Global contains.
+ bool parseScript(const char script[]);
+
+ Local<Context> getContext() {
+ return Local<Context>::New(fIsolate, fContext);
+ }
+
+ Isolate* getIsolate() {
+ return fIsolate;
+ }
+
+ void setWindow(SkOSWindow* win) {
+ fWindow = win;
+ }
+ SkOSWindow* getWindow() {
+ return fWindow;
+ }
+
+ void reportException(TryCatch* tryCatch);
+
+private:
+ Handle<Context> createRootContext();
+
+ static bool TimeOutProc(const SkEvent& evt);
+
+ // Static functions that implement the global JS functions we add to
+ // the context.
+ static void SetTimeout(const v8::FunctionCallbackInfo<v8::Value>& args);
+ static void Print(const v8::FunctionCallbackInfo<v8::Value>& args);
+ static void Inval(const v8::FunctionCallbackInfo<Value>& args);
+
+ Persistent<Context> fContext;
+ Isolate* fIsolate;
+ SkOSWindow* fWindow;
+ static Global* gGlobal;
+
+ // Handle to the function to call when the timeout triggers.
+ Persistent<Function> fTimeout;
+};
+
+#endif
diff --git a/experimental/SkV8Example/SkV8Example.cpp b/experimental/SkV8Example/SkV8Example.cpp
index a62b9191c6..7c6622696b 100644
--- a/experimental/SkV8Example/SkV8Example.cpp
+++ b/experimental/SkV8Example/SkV8Example.cpp
@@ -11,6 +11,7 @@
using namespace v8;
#include "SkV8Example.h"
+#include "Global.h"
#include "gl/GrGLUtil.h"
#include "gl/GrGLDefines.h"
@@ -37,57 +38,11 @@ void application_term() {
}
// Extracts a C string from a V8 Utf8Value.
-const char* ToCString(const v8::String::Utf8Value& value) {
+// TODO(jcgregrio) Currently dup'd in two files, fix.
+static const char* to_cstring(const v8::String::Utf8Value& value) {
return *value ? *value : "<string conversion failed>";
}
-// Slight modification to an original function found in the V8 sample shell.cc.
-void reportException(Isolate* isolate, TryCatch* try_catch) {
- HandleScope handleScope(isolate);
- String::Utf8Value exception(try_catch->Exception());
- const char* exception_string = ToCString(exception);
- Handle<Message> message = try_catch->Message();
- if (message.IsEmpty()) {
- // V8 didn't provide any extra information about this error; just
- // print the exception.
- fprintf(stderr, "%s\n", exception_string);
- } else {
- // Print (filename):(line number): (message).
- String::Utf8Value filename(message->GetScriptResourceName());
- const char* filename_string = ToCString(filename);
- int linenum = message->GetLineNumber();
- fprintf(stderr,
- "%s:%i: %s\n", filename_string, linenum, exception_string);
- // Print line of source code.
- String::Utf8Value sourceline(message->GetSourceLine());
- const char* sourceline_string = ToCString(sourceline);
- fprintf(stderr, "%s\n", sourceline_string);
- // Print wavy underline.
- int start = message->GetStartColumn();
- for (int i = 0; i < start; i++) {
- fprintf(stderr, " ");
- }
- int end = message->GetEndColumn();
- for (int i = start; i < end; i++) {
- fprintf(stderr, "^");
- }
- fprintf(stderr, "\n");
- String::Utf8Value stack_trace(try_catch->StackTrace());
- if (stack_trace.length() > 0) {
- const char* stack_trace_string = ToCString(stack_trace);
- fprintf(stderr, "%s\n", stack_trace_string);
- }
- }
-}
-
-SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas)
- : INHERITED(hwnd)
- , fJsCanvas(canvas)
-{
- this->setConfig(SkBitmap::kARGB_8888_Config);
- this->setVisibleP(true);
- this->setClipToBounds(false);
-}
JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) {
Handle<External> field = Handle<External>::Cast(obj->GetInternalField(0));
@@ -95,10 +50,6 @@ JsCanvas* JsCanvas::Unwrap(Handle<Object> obj) {
return static_cast<JsCanvas*>(ptr);
}
-void JsCanvas::Inval(const v8::FunctionCallbackInfo<Value>& args) {
- Unwrap(args.This())->fWindow->inval(NULL);
-}
-
void JsCanvas::FillRect(const v8::FunctionCallbackInfo<Value>& args) {
JsCanvas* jsCanvas = Unwrap(args.This());
SkCanvas* canvas = jsCanvas->fCanvas;
@@ -164,7 +115,7 @@ void JsCanvas::SetFillStyle(Local<String> name, Local<Value> value,
Persistent<ObjectTemplate> JsCanvas::fCanvasTemplate;
Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() {
- EscapableHandleScope handleScope(fIsolate);
+ EscapableHandleScope handleScope(fGlobal->getIsolate());
Local<ObjectTemplate> result = ObjectTemplate::New();
@@ -173,18 +124,16 @@ Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() {
// Add accessors for each of the fields of the canvas object.
result->SetAccessor(
- String::NewFromUtf8(fIsolate, "fillStyle", String::kInternalizedString),
+ String::NewFromUtf8(
+ fGlobal->getIsolate(), "fillStyle", String::kInternalizedString),
GetFillStyle, SetFillStyle);
// Add methods.
result->Set(
String::NewFromUtf8(
- fIsolate, "fillRect", String::kInternalizedString),
+ fGlobal->getIsolate(), "fillRect",
+ String::kInternalizedString),
FunctionTemplate::New(FillRect));
- result->Set(
- String::NewFromUtf8(
- fIsolate, "inval", String::kInternalizedString),
- FunctionTemplate::New(Inval));
// Return the result through the current handle scope.
return handleScope.Escape(result);
@@ -194,23 +143,23 @@ Handle<ObjectTemplate> JsCanvas::makeCanvasTemplate() {
// Wraps 'this' in a Javascript object.
Handle<Object> JsCanvas::wrap() {
// Handle scope for temporary handles.
- EscapableHandleScope handleScope(fIsolate);
+ EscapableHandleScope handleScope(fGlobal->getIsolate());
// Fetch the template for creating JavaScript JsCanvas wrappers.
// It only has to be created once, which we do on demand.
if (fCanvasTemplate.IsEmpty()) {
Handle<ObjectTemplate> raw_template = this->makeCanvasTemplate();
- fCanvasTemplate.Reset(fIsolate, raw_template);
+ fCanvasTemplate.Reset(fGlobal->getIsolate(), raw_template);
}
Handle<ObjectTemplate> templ =
- Local<ObjectTemplate>::New(fIsolate, fCanvasTemplate);
+ Local<ObjectTemplate>::New(fGlobal->getIsolate(), fCanvasTemplate);
// Create an empty JsCanvas wrapper.
Local<Object> result = templ->NewInstance();
// Wrap the raw C++ pointer in an External so it can be referenced
// from within JavaScript.
- Handle<External> canvasPtr = External::New(fIsolate, this);
+ Handle<External> canvasPtr = External::New(fGlobal->getIsolate(), this);
// Store the canvas pointer in the JavaScript wrapper.
result->SetInternalField(0, canvasPtr);
@@ -222,16 +171,15 @@ Handle<Object> JsCanvas::wrap() {
return handleScope.Escape(result);
}
-void JsCanvas::onDraw(SkCanvas* canvas, SkOSWindow* window) {
+void JsCanvas::onDraw(SkCanvas* canvas) {
// Record canvas and window in this.
fCanvas = canvas;
- fWindow = window;
// Create a handle scope to keep the temporary object references.
- HandleScope handleScope(fIsolate);
+ HandleScope handleScope(fGlobal->getIsolate());
// Create a local context from our global context.
- Local<Context> context = Local<Context>::New(fIsolate, fContext);
+ Local<Context> context = fGlobal->getContext();
// Enter the context so all the remaining operations take place there.
Context::Scope contextScope(context);
@@ -247,140 +195,42 @@ void JsCanvas::onDraw(SkCanvas* canvas, SkOSWindow* window) {
const int argc = 1;
Handle<Value> argv[argc] = { canvasObj };
Local<Function> onDraw =
- Local<Function>::New(fIsolate, fOnDraw);
+ Local<Function>::New(fGlobal->getIsolate(), fOnDraw);
Handle<Value> result = onDraw->Call(context->Global(), argc, argv);
// Handle any exceptions or output.
if (result.IsEmpty()) {
SkASSERT(tryCatch.HasCaught());
// Print errors that happened during execution.
- reportException(fIsolate, &tryCatch);
+ fGlobal->reportException(&tryCatch);
} else {
SkASSERT(!tryCatch.HasCaught());
if (!result->IsUndefined()) {
// If all went well and the result wasn't undefined then print
// the returned value.
String::Utf8Value str(result);
- const char* cstr = ToCString(str);
+ const char* cstr = to_cstring(str);
printf("%s\n", cstr);
}
}
}
-void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
-
- canvas->save();
- canvas->drawColor(SK_ColorWHITE);
-
- // Now jump into JS and call the onDraw(canvas) method defined there.
- fJsCanvas->onDraw(canvas, this);
-
- canvas->restore();
-
- INHERITED::onDraw(canvas);
-}
-
-
-#ifdef SK_BUILD_FOR_WIN
-void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
- RECT winRect;
- winRect.top = rect.top();
- winRect.bottom = rect.bottom();
- winRect.right = rect.right();
- winRect.left = rect.left();
- InvalidateRect((HWND)this->getHWND(), &winRect, false);
-}
-#endif
-
-
-// The callback that is invoked by v8 whenever the JavaScript 'print'
-// function is called. Prints its arguments on stdout separated by
-// spaces and ending with a newline.
-void Print(const v8::FunctionCallbackInfo<v8::Value>& args) {
- bool first = true;
- HandleScope handle_scope(args.GetIsolate());
- for (int i = 0; i < args.Length(); i++) {
- if (first) {
- first = false;
- } else {
- printf(" ");
- }
- v8::String::Utf8Value str(args[i]);
- printf("%s", ToCString(str));
- }
- printf("\n");
- fflush(stdout);
-}
-
-
-// Creates a new execution environment containing the built-in
-// function draw().
-Handle<Context> createRootContext(Isolate* isolate) {
- // Create a template for the global object.
- Handle<ObjectTemplate> global = ObjectTemplate::New();
-
- // This is where we would inject any globals into the root Context
- // using global->Set(...)
-
- global->Set(v8::String::NewFromUtf8(isolate, "print"),
- v8::FunctionTemplate::New(Print));
-
- return Context::New(isolate, NULL, global);
-}
-
-
-// Parse and run script. Then fetch out the onDraw function from the global
-// object.
-bool JsCanvas::initialize(const char script[]) {
+// Fetch the onDraw function from the global context.
+bool JsCanvas::initialize() {
// Create a stack-allocated handle scope.
- HandleScope handleScope(fIsolate);
+ HandleScope handleScope(fGlobal->getIsolate());
- printf("Before create context\n");
-
- // Create a new context.
- Handle<Context> context = createRootContext(fIsolate);
+ // Create a local context from our global context.
+ Local<Context> context = fGlobal->getContext();
// Enter the scope so all operations take place in the scope.
Context::Scope contextScope(context);
v8::TryCatch try_catch;
- // Compile the source code.
- Handle<String> source = String::NewFromUtf8(fIsolate, script);
- printf("Before Compile\n");
- Handle<Script> compiled_script = Script::Compile(source);
- printf("After Compile\n");
-
- if (compiled_script.IsEmpty()) {
- // Print errors that happened during compilation.
- reportException(fIsolate, &try_catch);
- return false;
- }
- printf("After Exception.\n");
-
- // Try running it now to create the onDraw function.
- Handle<Value> result = compiled_script->Run();
-
- // Handle any exceptions or output.
- if (result.IsEmpty()) {
- SkASSERT(try_catch.HasCaught());
- // Print errors that happened during execution.
- reportException(fIsolate, &try_catch);
- return false;
- } else {
- SkASSERT(!try_catch.HasCaught());
- if (!result->IsUndefined()) {
- // If all went well and the result wasn't undefined then print
- // the returned value.
- String::Utf8Value str(result);
- const char* cstr = ToCString(str);
- printf("%s\n", cstr);
- return false;
- }
- }
-
- Handle<String> fn_name = String::NewFromUtf8(fIsolate, "onDraw");
+ Handle<String> fn_name = String::NewFromUtf8(
+ fGlobal->getIsolate(), "onDraw");
Handle<Value> fn_val = context->Global()->Get(fn_name);
if (!fn_val->IsFunction()) {
@@ -393,13 +243,46 @@ bool JsCanvas::initialize(const char script[]) {
// Store the function in a Persistent handle, since we also want that to
// remain after this call returns.
- fOnDraw.Reset(fIsolate, fn_fun);
+ fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
- // Also make the context persistent.
- fContext.Reset(fIsolate, context);
return true;
}
+
+SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsCanvas* canvas)
+ : INHERITED(hwnd)
+ , fJsCanvas(canvas)
+{
+ this->setConfig(SkBitmap::kARGB_8888_Config);
+ this->setVisibleP(true);
+ this->setClipToBounds(false);
+}
+
+void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
+
+ canvas->save();
+ canvas->drawColor(SK_ColorWHITE);
+
+ // Now jump into JS and call the onDraw(canvas) method defined there.
+ fJsCanvas->onDraw(canvas);
+
+ canvas->restore();
+
+ INHERITED::onDraw(canvas);
+}
+
+
+#ifdef SK_BUILD_FOR_WIN
+void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
+ RECT winRect;
+ winRect.top = rect.top();
+ winRect.bottom = rect.bottom();
+ winRect.right = rect.right();
+ winRect.left = rect.left();
+ InvalidateRect((HWND)this->getHWND(), &winRect, false);
+}
+#endif
+
SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
printf("Started\n");
@@ -407,8 +290,7 @@ SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
// Get the default Isolate created at startup.
Isolate* isolate = Isolate::GetCurrent();
-
- JsCanvas* jsCanvas = new JsCanvas(isolate);
+ Global* global = new Global(isolate);
const char* script =
"function onDraw(canvas) { \n"
@@ -426,9 +308,18 @@ SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
printf("Could not load file: %s.\n", FLAGS_infile[0]);
exit(1);
}
- if (!jsCanvas->initialize(script)) {
+
+ if (!global->parseScript(script)) {
+ exit(1);
+ }
+
+ JsCanvas* jsCanvas = new JsCanvas(global);
+
+ if (!jsCanvas->initialize()) {
printf("Failed to initialize.\n");
exit(1);
}
- return new SkV8ExampleWindow(hwnd, jsCanvas);
+ SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsCanvas);
+ global->setWindow(win);
+ return win;
}
diff --git a/experimental/SkV8Example/SkV8Example.h b/experimental/SkV8Example/SkV8Example.h
index 9ed0eccb12..30737963f3 100644
--- a/experimental/SkV8Example/SkV8Example.h
+++ b/experimental/SkV8Example/SkV8Example.h
@@ -19,6 +19,7 @@ using namespace v8;
class SkCanvas;
class JsCanvas;
+class Global;
class SkV8ExampleWindow : public SkOSWindow {
public:
@@ -43,24 +44,22 @@ private:
// function onDraw(canvas) {
// canvas.fillStyle="#FF0000";
// canvas.fillRect(x, y, w, h);
-// canvas.inval();
// }
class JsCanvas {
public:
- JsCanvas(Isolate* isolate)
- : fIsolate(isolate)
+ JsCanvas(Global* global)
+ : fGlobal(global)
, fCanvas(NULL)
- , fWindow(NULL)
{
fFillStyle.setColor(SK_ColorRED);
}
~JsCanvas();
// Parse the script.
- bool initialize(const char script[]);
+ bool initialize();
// Call this with the SkCanvas you want onDraw to draw on.
- void onDraw(SkCanvas* canvas, SkOSWindow* window);
+ void onDraw(SkCanvas* canvas);
private:
// Implementation of the canvas.fillStyle field.
@@ -72,9 +71,6 @@ private:
// Implementation of the canvas.fillRect() JS function.
static void FillRect(const v8::FunctionCallbackInfo<Value>& args);
- // Implementation of the canvas.inval() JS function.
- static void Inval(const v8::FunctionCallbackInfo<Value>& args);
-
// Get the pointer out of obj.
static JsCanvas* Unwrap(Handle<Object> obj);
@@ -85,19 +81,13 @@ private:
// Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap.
Handle<Object> wrap();
- Isolate* fIsolate;
+ Global* fGlobal;
// Only valid when inside OnDraw().
SkCanvas* fCanvas;
SkPaint fFillStyle;
- // Only valid when inside OnDraw().
- SkOSWindow* fWindow;
-
- // The context that the script will be parsed into.
- Persistent<Context> fContext;
-
// A handle to the onDraw function defined in the script.
Persistent<Function> fOnDraw;
diff --git a/experimental/SkV8Example/sample.js b/experimental/SkV8Example/sample.js
index 3a95e55106..b516062044 100644
--- a/experimental/SkV8Example/sample.js
+++ b/experimental/SkV8Example/sample.js
@@ -4,10 +4,17 @@
var onDraw = function(){
var tick = 0;
function f(canvas) {
- tick += 0.01;
+ tick += 0.1;
canvas.fillStyle = '#0000ff';
canvas.fillRect(100, 100, Math.sin(tick)*100, Math.cos(tick)*100);
- canvas.inval();
};
return f;
}();
+
+function onTimeout() {
+ inval();
+ print("Got a timeout!");
+ setTimeout(onTimeout, 33);
+}
+
+setTimeout(onTimeout, 33);