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authorGravatar fmalita <fmalita@chromium.org>2016-08-08 11:38:55 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-08 11:38:55 -0700
commit397a517d1a5774653fcdd08172f9a6b5eea67621 (patch)
treeab9c9aaa4121a8033a29f259401bcecf7d178203 /experimental/svg/model/SkSVGShape.cpp
parentf621ff49a288978c272d5ae069a6a1c04c74642b (diff)
[SVGDom] Add viewBox support
The main feature is <svg> viewBox and proper viewport support, but the CL touches a few other things: * refactor SkSVGRenderContext to auto-restore canvas state, and split the presentation bits into a separate CoW SkSVGPresentationContext * introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their custom state before the actual onRender() call (instead of relying on non-virtual SkSVGNode to know about all possible state bits) * add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs. SkSVGRect) R=robertphillips@google.com,stephana@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222793002 Review-Url: https://codereview.chromium.org/2222793002
Diffstat (limited to 'experimental/svg/model/SkSVGShape.cpp')
-rw-r--r--experimental/svg/model/SkSVGShape.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/experimental/svg/model/SkSVGShape.cpp b/experimental/svg/model/SkSVGShape.cpp
index d26eff482d..ad4b5cedae 100644
--- a/experimental/svg/model/SkSVGShape.cpp
+++ b/experimental/svg/model/SkSVGShape.cpp
@@ -10,13 +10,13 @@
SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {}
-void SkSVGShape::onRender(SkCanvas* canvas, const SkSVGRenderContext& ctx) const {
- if (const SkPaint* fillPaint = ctx.fillPaint()) {
- this->onDraw(canvas, ctx.lengthContext(), *fillPaint);
+void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const {
+ if (const SkPaint* fillPaint = ctx.presentationContext().fillPaint()) {
+ this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint);
}
- if (const SkPaint* strokePaint = ctx.strokePaint()) {
- this->onDraw(canvas, ctx.lengthContext(), *strokePaint);
+ if (const SkPaint* strokePaint = ctx.presentationContext().strokePaint()) {
+ this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint);
}
}