diff options
author | 2016-08-08 11:38:55 -0700 | |
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committer | 2016-08-08 11:38:55 -0700 | |
commit | 397a517d1a5774653fcdd08172f9a6b5eea67621 (patch) | |
tree | ab9c9aaa4121a8033a29f259401bcecf7d178203 /experimental/svg/model/SkSVGShape.cpp | |
parent | f621ff49a288978c272d5ae069a6a1c04c74642b (diff) |
[SVGDom] Add viewBox support
The main feature is <svg> viewBox and proper viewport support, but the CL
touches a few other things:
* refactor SkSVGRenderContext to auto-restore canvas state, and split the
presentation bits into a separate CoW SkSVGPresentationContext
* introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their
custom state before the actual onRender() call (instead of relying on
non-virtual SkSVGNode to know about all possible state bits)
* add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs.
SkSVGRect)
R=robertphillips@google.com,stephana@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222793002
Review-Url: https://codereview.chromium.org/2222793002
Diffstat (limited to 'experimental/svg/model/SkSVGShape.cpp')
-rw-r--r-- | experimental/svg/model/SkSVGShape.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/experimental/svg/model/SkSVGShape.cpp b/experimental/svg/model/SkSVGShape.cpp index d26eff482d..ad4b5cedae 100644 --- a/experimental/svg/model/SkSVGShape.cpp +++ b/experimental/svg/model/SkSVGShape.cpp @@ -10,13 +10,13 @@ SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {} -void SkSVGShape::onRender(SkCanvas* canvas, const SkSVGRenderContext& ctx) const { - if (const SkPaint* fillPaint = ctx.fillPaint()) { - this->onDraw(canvas, ctx.lengthContext(), *fillPaint); +void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const { + if (const SkPaint* fillPaint = ctx.presentationContext().fillPaint()) { + this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint); } - if (const SkPaint* strokePaint = ctx.strokePaint()) { - this->onDraw(canvas, ctx.lengthContext(), *strokePaint); + if (const SkPaint* strokePaint = ctx.presentationContext().strokePaint()) { + this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint); } } |