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authorGravatar fmalita <fmalita@chromium.org>2016-08-08 11:38:55 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-08 11:38:55 -0700
commit397a517d1a5774653fcdd08172f9a6b5eea67621 (patch)
treeab9c9aaa4121a8033a29f259401bcecf7d178203 /experimental/svg/model/SkSVGAttribute.h
parentf621ff49a288978c272d5ae069a6a1c04c74642b (diff)
[SVGDom] Add viewBox support
The main feature is <svg> viewBox and proper viewport support, but the CL touches a few other things: * refactor SkSVGRenderContext to auto-restore canvas state, and split the presentation bits into a separate CoW SkSVGPresentationContext * introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their custom state before the actual onRender() call (instead of relying on non-virtual SkSVGNode to know about all possible state bits) * add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs. SkSVGRect) R=robertphillips@google.com,stephana@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222793002 Review-Url: https://codereview.chromium.org/2222793002
Diffstat (limited to 'experimental/svg/model/SkSVGAttribute.h')
-rw-r--r--experimental/svg/model/SkSVGAttribute.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/experimental/svg/model/SkSVGAttribute.h b/experimental/svg/model/SkSVGAttribute.h
index 64465b13c9..d05737b69f 100644
--- a/experimental/svg/model/SkSVGAttribute.h
+++ b/experimental/svg/model/SkSVGAttribute.h
@@ -11,12 +11,15 @@
#include "SkSVGTypes.h"
#include "SkTLazy.h"
+class SkSVGRenderContext;
+
enum class SkSVGAttribute {
kD,
kFill,
kHeight,
kStroke,
kTransform,
+ kViewBox,
kWidth,
kX,
kY,
@@ -24,21 +27,19 @@ enum class SkSVGAttribute {
kUnknown,
};
-class SkSVGRenderContext;
-
class SkSVGPresentationAttributes {
public:
SkSVGPresentationAttributes();
- void setFill(const SkSVGColor&);
- void setStroke(const SkSVGColor&);
+ void setFill(const SkSVGColorType&);
+ void setStroke(const SkSVGColorType&);
- void applyTo(SkTCopyOnFirstWrite<SkSVGRenderContext>&) const;
+ void applyTo(SkSVGRenderContext*) const;
private:
// Color only for now.
- SkSVGColor fFill;
- SkSVGColor fStroke;
+ SkSVGColorType fFill;
+ SkSVGColorType fStroke;
unsigned fFillIsSet : 1;
unsigned fStrokeIsSet : 1;