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authorGravatar Florin Malita <fmalita@chromium.org>2018-01-29 10:49:49 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-01-29 16:16:21 +0000
commitcca86f386cfd050cd03a25b305fc6fda48a8d6cd (patch)
treeed86f775c14946e84eefbb8cfe248c12ed7136ce /experimental/sksg/SkSGScene.cpp
parenta6717ce9fe02e1a251eaa39aa096dd90c6975f26 (diff)
[skottie] Hierarchical animators
Instead of a flat animator space, introduce animator groups. This allows us to encapsulate layer animators and only dispatch ticks when their owning layer is active. TBR= Change-Id: I1fc8a55abf68a712b71969bb1a11275dbe54c236 Reviewed-on: https://skia-review.googlesource.com/101201 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'experimental/sksg/SkSGScene.cpp')
-rw-r--r--experimental/sksg/SkSGScene.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/experimental/sksg/SkSGScene.cpp b/experimental/sksg/SkSGScene.cpp
index 85a1b43b1c..8d7e0b369b 100644
--- a/experimental/sksg/SkSGScene.cpp
+++ b/experimental/sksg/SkSGScene.cpp
@@ -22,6 +22,15 @@ void Animator::tick(float t) {
this->onTick(t);
}
+GroupAnimator::GroupAnimator(AnimatorList&& animators)
+ : fAnimators(std::move(animators)) {}
+
+void GroupAnimator::onTick(float t) {
+ for (const auto& a : fAnimators) {
+ a->tick(t);
+ }
+}
+
std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
}