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authorGravatar Florin Malita <fmalita@chromium.org>2018-05-25 12:43:51 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-05-25 17:11:52 +0000
commit3b526b05d652ad6c310d9c636187b20b51c7648c (patch)
tree6c6fa99f2e80db81e9c3f593fe5883aabdaa442b /experimental/sksg/SkSGScene.cpp
parent59da548b0c4d4239e0ec1855d3f7f77a2bff4b93 (diff)
"Modularize" SkSG
* relocate all SkSG-related files under modules/sksg/ * fix various tidbits to make non-sksg builds possible * drop obsolete SampleSGInval.cpp Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957 Reviewed-on: https://skia-review.googlesource.com/130025 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Mike Klein <mtklein@google.com>
Diffstat (limited to 'experimental/sksg/SkSGScene.cpp')
-rw-r--r--experimental/sksg/SkSGScene.cpp70
1 files changed, 0 insertions, 70 deletions
diff --git a/experimental/sksg/SkSGScene.cpp b/experimental/sksg/SkSGScene.cpp
deleted file mode 100644
index 8d7e0b369b..0000000000
--- a/experimental/sksg/SkSGScene.cpp
+++ /dev/null
@@ -1,70 +0,0 @@
-/*
- * Copyright 2018 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkSGScene.h"
-
-#include "SkCanvas.h"
-#include "SkMatrix.h"
-#include "SkPaint.h"
-#include "SkSGInvalidationController.h"
-#include "SkSGRenderNode.h"
-
-namespace sksg {
-
-Animator::Animator() = default;
-Animator::~Animator() = default;
-
-void Animator::tick(float t) {
- this->onTick(t);
-}
-
-GroupAnimator::GroupAnimator(AnimatorList&& animators)
- : fAnimators(std::move(animators)) {}
-
-void GroupAnimator::onTick(float t) {
- for (const auto& a : fAnimators) {
- a->tick(t);
- }
-}
-
-std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
- return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
-}
-
-Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
- : fRoot(std::move(root))
- , fAnimators(std::move(animators)) {}
-
-Scene::~Scene() = default;
-
-void Scene::render(SkCanvas* canvas) const {
- InvalidationController ic;
- fRoot->revalidate(&ic, SkMatrix::I());
- fRoot->render(canvas);
-
- if (fShowInval) {
- SkPaint fill, stroke;
- fill.setAntiAlias(true);
- fill.setColor(0x40ff0000);
- stroke.setAntiAlias(true);
- stroke.setColor(0xffff0000);
- stroke.setStyle(SkPaint::kStroke_Style);
-
- for (const auto& r : ic) {
- canvas->drawRect(r, fill);
- canvas->drawRect(r, stroke);
- }
- }
-}
-
-void Scene::animate(float t) {
- for (const auto& anim : fAnimators) {
- anim->tick(t);
- }
-}
-
-} // namespace sksg