diff options
author | 2018-01-03 16:17:29 -0500 | |
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committer | 2018-01-04 00:59:20 +0000 | |
commit | c75e2401a82640c35b0b5f80a5684d0892904530 (patch) | |
tree | 0742a71071c9b92399a1182ec20ebfc69f8918f9 /experimental/sksg/SkSGPaintNode.cpp | |
parent | 5a59c26193272825e814b50f7d9856c1b122531f (diff) |
[sksg] Refine invalidation logic
We need to discriminate between nodes whose bounds updates contribute to the dirty
region, and nodes whose bounds changes do not.
E.g. animated shape in a group: the animated shape node bounds should yield damage,
but the ancestor group bounds should not.
To accomplish this, we refine the invalidation state:
1) self invalidation == the node itself was invalidated, and its bounds updates
yield damage.
2) descendant invalidation == the node has some (self-)invalidated descendant,
but its own bounds are not contributing damage.
Also:
* hoist the bounding box invalidation logic into the base class (Node::revalidate)
and update to respect the states described above.
* remove (now-redundant) GeometryNode bbox logic.
* update revalidation methods to return the node bbox instead of void
TBR=
Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade
Reviewed-on: https://skia-review.googlesource.com/90581
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'experimental/sksg/SkSGPaintNode.cpp')
-rw-r--r-- | experimental/sksg/SkSGPaintNode.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/experimental/sksg/SkSGPaintNode.cpp b/experimental/sksg/SkSGPaintNode.cpp index 2b7a31fbad..fbdfae5d69 100644 --- a/experimental/sksg/SkSGPaintNode.cpp +++ b/experimental/sksg/SkSGPaintNode.cpp @@ -12,23 +12,27 @@ namespace sksg { PaintNode::PaintNode() {} const SkPaint& PaintNode::makePaint() { - SkASSERT(!this->isInvalidated()); + SkASSERT(!this->hasInval()); return fPaint; } -void PaintNode::onRevalidate(InvalidationController*, const SkMatrix&) { - SkASSERT(this->isInvalidated()); +SkRect PaintNode::onRevalidate(InvalidationController*, const SkMatrix&) { + SkASSERT(this->hasInval()); - fPaint.reset(); - fPaint.setAntiAlias(fAntiAlias); - fPaint.setStyle(fStyle); - fPaint.setStrokeWidth(fStrokeWidth); - fPaint.setStrokeMiter(fStrokeMiter); - fPaint.setStrokeJoin(fStrokeJoin); - fPaint.setStrokeCap(fStrokeCap); + if (this->hasSelfInval()) { + fPaint.reset(); + fPaint.setAntiAlias(fAntiAlias); + fPaint.setStyle(fStyle); + fPaint.setStrokeWidth(fStrokeWidth); + fPaint.setStrokeMiter(fStrokeMiter); + fPaint.setStrokeJoin(fStrokeJoin); + fPaint.setStrokeCap(fStrokeCap); - this->onApplyToPaint(&fPaint); + this->onApplyToPaint(&fPaint); + } + + return SkRect::MakeEmpty(); } } // namespace sksg |