diff options
author | 2017-12-19 12:21:02 -0500 | |
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committer | 2017-12-21 20:56:32 +0000 | |
commit | 4aa4441186b06565a597ec4a9baac5a972fddb51 (patch) | |
tree | 8ae7cb5e988f3b89dfea886e118931e78013ff63 /experimental/sksg/SkSGGroup.h | |
parent | f059e7ca181ad20fa94edea65c8bfd839eceab46 (diff) |
Initial scene graph (SkSG)
Sketching a thin (as in close-to-skia-semantics) scene graph API, focused on
external animation, inval tracking and minimal repaint.
Only a few concrete classes/features so far:
* Rect/Color/Transform/Group
* basic inval tracking
* a trivial animated sample with inval visualization
Pretty much everything (especially naming) is volatile, so treat accordingly.
The interesting bits to review are likely in Node.{h,cpp} for inval and
SampleSGInval.cpp for usage.
Initial class hierarchy:
* Node: invalidation/ancestors tracking
|
-- * RenderNode: onRender(SkCanvas)
| |
| -- * Draw (concrete): rendering a [geometry, paint] tuple
| |
| -- * Group (concrete): grouping multiple RenderNodes
| |
| -- * EffectNode: single-descendant effect wrapper
| |
| -- * Transform (concrete): transform effect
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-- * PaintNode: onMakePaint()
| |
| -- * Color (concrete): SkColor paint wrapper
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-- * GeometryNode: onComputeBounds(), onDraw(SkCanvas, SkPaint)
|
-- * Rect (concrete): SkRect wrapper
TBR=
Change-Id: Iacf9b773c181a7582ecd31ee968562f179d1aa1b
Reviewed-on: https://skia-review.googlesource.com/85502
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'experimental/sksg/SkSGGroup.h')
-rw-r--r-- | experimental/sksg/SkSGGroup.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/experimental/sksg/SkSGGroup.h b/experimental/sksg/SkSGGroup.h new file mode 100644 index 0000000000..2ed9d0ecb5 --- /dev/null +++ b/experimental/sksg/SkSGGroup.h @@ -0,0 +1,44 @@ +/* + * Copyright 2017 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkSGGroup_DEFINED +#define SkSGGroup_DEFINED + +#include "SkSGRenderNode.h" + +#include "SkTArray.h" + +namespace sksg { + +/** + * Concrete node, grouping together multiple descendants. + */ +class Group : public RenderNode { +public: + static sk_sp<Group> Make() { + return sk_sp<Group>(new Group()); + } + + void addChild(sk_sp<RenderNode>); + void removeChild(const sk_sp<RenderNode>&); + +protected: + Group(); + ~Group() override; + + void onRender(SkCanvas*) const override; + void onRevalidate(InvalidationController*, const SkMatrix&) override; + +private: + SkTArray<sk_sp<RenderNode>, true> fChildren; + + typedef RenderNode INHERITED; +}; + +} // namespace sksg + +#endif // SkSGGroup_DEFINED |