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author | Yuqian Li <liyuqian@google.com> | 2018-03-19 16:43:32 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-03-19 22:46:46 +0000 |
commit | ec46871a0cdb511fc733e459cd42dd6bfe619e39 (patch) | |
tree | 3dd3e666ee8ce2d6bcb39a4962d40950f65fc10c /experimental/sksg/SkSGEffectNode.cpp | |
parent | 3b68882918e30e87a46b833ed5e6d8b231f638e0 (diff) |
Make consistent isRadiusIncreasing decision
This should not affect anything for now. But it may prevent some future
problems where someone accidentally changed isRadiusIncreasing implementation,
and getting confused by the unexpected shading behavior.
Bug: skia:
Change-Id: I45e83f4bc9eefbdc1ad1c196a43444e24c782711
Reviewed-on: https://skia-review.googlesource.com/115162
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Diffstat (limited to 'experimental/sksg/SkSGEffectNode.cpp')
0 files changed, 0 insertions, 0 deletions