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authorGravatar Florin Malita <fmalita@chromium.org>2017-12-30 12:27:00 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-12-30 22:55:39 +0000
commit094ccde2380bfbb615e25d0d80208148fcd47f17 (patch)
treed6233c61996a3f268938953608b0b3a2d4590e07 /experimental/skotty/SkottyProperties.h
parent83b2b08afcf903a455cd0ea999d0c2936088fffd (diff)
Initial Lottie loader impl (Skotty)
Coarse workflow: * Construction 1) build a Json tree 2) collect asset IDs (for preComp/image layer resolution) 3) "attach" pass - traverse the Json tree - build an SkSG dom, one fragment at a time - attach "animator" objects to the dom, for each animated prop 4) done, we can throw away the Json tree * For each animation tick 1) iterate over active animators and poke their respective dom nodes/attributes 2) revalidate the SkSG dom 3) draw the SkSG dom Note: post construction, things are super-simple - we just poke SkSG DOM attributes with interpolated values, and everything else is handled by SkSG (invalidation, revalidation, render). Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd Reviewed-on: https://skia-review.googlesource.com/89420 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'experimental/skotty/SkottyProperties.h')
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diff --git a/experimental/skotty/SkottyProperties.h b/experimental/skotty/SkottyProperties.h
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+++ b/experimental/skotty/SkottyProperties.h
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+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkottyProperties_DEFINED
+#define SkottyProperties_DEFINED
+
+#include "SkPoint.h"
+#include "SkSize.h"
+#include "SkottyPriv.h"
+#include "SkRefCnt.h"
+#include "SkTArray.h"
+#include "SkTypes.h"
+
+#include <memory>
+
+class SkPath;
+
+namespace sksg {
+class RenderNode;
+class Transform;
+}
+
+namespace skotty {
+
+struct BezierVertex {
+ SkPoint fInPoint, // "in" control point, relative to the vertex
+ fOutPoint, // "out" control point, relative to the vertex
+ fVertex;
+};
+
+struct ScalarValue {
+ float fVal;
+
+ static bool Parse(const Json::Value&, ScalarValue*);
+
+ ScalarValue() : fVal(0) {}
+ explicit ScalarValue(SkScalar v) : fVal(v) {}
+
+ ScalarValue& operator=(SkScalar v) { fVal = v; return *this; }
+
+ operator SkScalar() const { return fVal; }
+
+ size_t cardinality() const { return 1; }
+
+ template <typename T>
+ T as() const;
+};
+
+template <>
+inline SkScalar ScalarValue::as<SkScalar>() const {
+ return fVal;
+}
+
+struct VectorValue {
+ SkTArray<ScalarValue, true> fVals;
+
+ static bool Parse(const Json::Value&, VectorValue*);
+
+ VectorValue() = default;
+ VectorValue(const VectorValue&) = delete;
+ VectorValue(VectorValue&&) = default;
+ VectorValue& operator==(const VectorValue&) = delete;
+
+ size_t cardinality() const { return SkTo<size_t>(fVals.count()); }
+
+ template <typename T>
+ T as() const;
+};
+
+struct ShapeValue {
+ SkTArray<BezierVertex, true> fVertices;
+ bool fClose = false;
+
+ ShapeValue() = default;
+ ShapeValue(const ShapeValue&) = delete;
+ ShapeValue(ShapeValue&&) = default;
+ ShapeValue& operator==(const ShapeValue&) = delete;
+
+ static bool Parse(const Json::Value&, ShapeValue*);
+
+ size_t cardinality() const { return SkTo<size_t>(fVertices.count()); }
+
+ template <typename T>
+ T as() const;
+};
+
+// Composite properties.
+
+#define COMPOSITE_PROPERTY(p_name, p_type, p_default) \
+ void set##p_name(const p_type& p) { \
+ if (p == f##p_name) return; \
+ f##p_name = p; \
+ this->apply(); \
+ } \
+ private: \
+ p_type f##p_name = p_default; \
+ public:
+
+class CompositeTransform final : public SkRefCnt {
+public:
+ explicit CompositeTransform(sk_sp<sksg::RenderNode>);
+
+ const sk_sp<sksg::Transform>& node() const { return fTransformNode; }
+
+ COMPOSITE_PROPERTY(AnchorPoint, SkPoint , SkPoint::Make(0, 0))
+ COMPOSITE_PROPERTY(Position , SkPoint , SkPoint::Make(0, 0))
+ COMPOSITE_PROPERTY(Scale , SkVector, SkPoint::Make(100, 100))
+ COMPOSITE_PROPERTY(Rotation , SkScalar, 0)
+ COMPOSITE_PROPERTY(Skew , SkScalar, 0)
+ COMPOSITE_PROPERTY(SkewAxis , SkScalar, 0)
+
+private:
+ void apply();
+
+ sk_sp<sksg::Transform> fTransformNode;
+
+ using INHERITED = SkRefCnt;
+};
+
+#undef COMPOSITE_PROPERTY
+
+} // namespace skotty
+
+#endif // SkottyProperties_DEFINED