diff options
author | 2014-05-22 02:55:59 +0000 | |
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committer | 2014-05-22 02:55:59 +0000 | |
commit | 3339ac54a5ed75f2872ab16e9052a8b9ff3564bf (patch) | |
tree | 42852098db6117ad0f15cf332bc2aacffa322e38 /experimental/SkiaExamples/HelloSkiaExample.cpp | |
parent | 8991c67f0c1b9364bb12dfb0f32a53bd5a3357f3 (diff) |
Revert of Remove unused (by clients) SkUnitMapper (https://codereview.chromium.org/283273002/) (https://codereview.chromium.org/288343009/)
Reason for revert:
required blink change failed to land
Original issue's description:
> Remove unused (by clients) SkUnitMapper (https://codereview.chromium.org/283273002/)
>
> This reverts commit dd50c83b5b34dab3a077741861b50ed1f2bc6b8f.
>
> BUG=skia:
>
> Committed: http://code.google.com/p/skia/source/detail?r=14830
R=scroggo@google.com, reed@google.com
TBR=reed@google.com, scroggo@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/296823008
git-svn-id: http://skia.googlecode.com/svn/trunk@14838 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'experimental/SkiaExamples/HelloSkiaExample.cpp')
-rw-r--r-- | experimental/SkiaExamples/HelloSkiaExample.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/experimental/SkiaExamples/HelloSkiaExample.cpp b/experimental/SkiaExamples/HelloSkiaExample.cpp index 6fd2624c18..0b6c790460 100644 --- a/experimental/SkiaExamples/HelloSkiaExample.cpp +++ b/experimental/SkiaExamples/HelloSkiaExample.cpp @@ -13,6 +13,7 @@ #include "SkDraw.h" #include "SkGradientShader.h" #include "SkGraphics.h" +#include "SkUnitMappers.h" class HelloSkia : public SkExample { public: @@ -49,9 +50,12 @@ protected: }; SkColor linearColors[] = {SK_ColorGREEN, SK_ColorBLACK}; + SkUnitMapper* linearMapper = new SkDiscreteMapper(100); + SkAutoUnref lm_deleter(linearMapper); + SkShader* shader = SkGradientShader::CreateLinear( linearPoints, linearColors, NULL, 2, - SkShader::kMirror_TileMode); + SkShader::kMirror_TileMode, linearMapper); SkAutoUnref shader_deleter(shader); paint.setShader(shader); |