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authorGravatar caryclark@google.com <caryclark@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-02-03 22:07:47 +0000
committerGravatar caryclark@google.com <caryclark@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-02-03 22:07:47 +0000
commitc682590538a27d73489bc91c098e000fdfb07ccf (patch)
tree90b03195e3a74cf47f4fa3a385e99575c46da37b /experimental/Intersection/CubicUtilities.cpp
parent2c23708e4478a83dcded2e9d5672bc57ee016919 (diff)
save work in progress
git-svn-id: http://skia.googlecode.com/svn/trunk@3141 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'experimental/Intersection/CubicUtilities.cpp')
-rw-r--r--experimental/Intersection/CubicUtilities.cpp76
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diff --git a/experimental/Intersection/CubicUtilities.cpp b/experimental/Intersection/CubicUtilities.cpp
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+#include "CubicUtilities.h"
+#include "DataTypes.h"
+#include "QuadraticUtilities.h"
+
+void coefficients(const double* cubic, double& A, double& B, double& C, double& D) {
+ A = cubic[6]; // d
+ B = cubic[4] * 3; // 3*c
+ C = cubic[2] * 3; // 3*b
+ D = cubic[0]; // a
+ A -= D - C + B; // A = -a + 3*b - 3*c + d
+ B += 3 * D - 2 * C; // B = 3*a - 6*b + 3*c
+ C -= 3 * D; // C = -3*a + 3*b
+}
+
+// cubic roots
+
+const double PI = 4 * atan(1);
+
+static bool is_unit_interval(double x) {
+ return x > 0 && x < 1;
+}
+
+// from SkGeometry.cpp (and Numeric Solutions, 5.6)
+int cubicRoots(double A, double B, double C, double D, double t[3]) {
+ if (approximately_zero(A)) { // we're just a quadratic
+ return quadraticRoots(B, C, D, t);
+ }
+ double a, b, c;
+ {
+ double invA = 1 / A;
+ a = B * invA;
+ b = C * invA;
+ c = D * invA;
+ }
+ double a2 = a * a;
+ double Q = (a2 - b * 3) / 9;
+ double R = (2 * a2 * a - 9 * a * b + 27 * c) / 54;
+ double Q3 = Q * Q * Q;
+ double R2MinusQ3 = R * R - Q3;
+ double adiv3 = a / 3;
+ double* roots = t;
+ double r;
+
+ if (R2MinusQ3 < 0) // we have 3 real roots
+ {
+ double theta = acos(R / sqrt(Q3));
+ double neg2RootQ = -2 * sqrt(Q);
+
+ r = neg2RootQ * cos(theta / 3) - adiv3;
+ if (is_unit_interval(r))
+ *roots++ = r;
+
+ r = neg2RootQ * cos((theta + 2 * PI) / 3) - adiv3;
+ if (is_unit_interval(r))
+ *roots++ = r;
+
+ r = neg2RootQ * cos((theta - 2 * PI) / 3) - adiv3;
+ if (is_unit_interval(r))
+ *roots++ = r;
+ }
+ else // we have 1 real root
+ {
+ double A = fabs(R) + sqrt(R2MinusQ3);
+ A = cube_root(A);
+ if (R > 0) {
+ A = -A;
+ }
+ if (A != 0) {
+ A += Q / A;
+ }
+ r = A - adiv3;
+ if (is_unit_interval(r))
+ *roots++ = r;
+ }
+ return (int)(roots - t);
+}