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authorGravatar senorblanco <senorblanco@chromium.org>2014-10-23 15:00:10 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-23 15:00:12 -0700
commitcbf6b6ecd5edca74aa9f78ea5b9a73fb955b8654 (patch)
treeddff4f7653fd952ba3cbf7606216cf5d8ac81cfe /expectations
parent14e4d392d4ffa50c0ddf359a426668d1718d7f92 (diff)
Fix imagemagnifier GM quality and speed.
The imagemagnifier GM was applying the filter both to a saveLayer() restore() around the whole scene, as well as to each individual text draw. Applying the filter only in the saveLayer() makes it run ~20x faster on my Linux box, and the quality is improved as well (since the primitives are not double-filtered). BUG=skia: Review URL: https://codereview.chromium.org/637283009
Diffstat (limited to 'expectations')
-rw-r--r--expectations/gm/ignored-tests.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/expectations/gm/ignored-tests.txt b/expectations/gm/ignored-tests.txt
index ad1f7a3bea..51c628bd41 100644
--- a/expectations/gm/ignored-tests.txt
+++ b/expectations/gm/ignored-tests.txt
@@ -53,6 +53,10 @@ drawbitmapmatrix
# New shadow only option in SkDropShadowImageFilter
dropshadowimagefilter
+# senorblanco https://codereview.chromium.org/637283009/
+# quality improvements to imagemagnifier GM
+imagemagnifier
+
#bsalomon slight(?) changes after reseting GrContext between GMs
dftext
megalooper_0x0