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authorGravatar Ruiqi Mao <ruiqimao@google.com>2018-07-09 14:16:56 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-09 20:31:28 +0000
commit9a6e42ff18133ef77066b82cb7e2d19788edd968 (patch)
tree29ca7c0dbd690c572b8fe222314f83b65cab493b /docs
parentc3833b4c152af3b6fa2a4c4ba7b1da02acd1af80 (diff)
added caching of SkVertices
SkVertices can now be "volatile", meaning they should not be cached. SkVertices is volatile by default if the argument is not given. Pulled from reverted CL: https://skia-review.googlesource.com/c/skia/+/138596 Docs-Preview: https://skia.org/?cl=139545 Bug: skia: Change-Id: I92cf832efe1c0aaa8f432eedde2678582dd2454e Reviewed-on: https://skia-review.googlesource.com/139545 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/SkCanvas_Reference.bmh2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/SkCanvas_Reference.bmh b/docs/SkCanvas_Reference.bmh
index cfeef6331b..bfd3e9d7d1 100644
--- a/docs/SkCanvas_Reference.bmh
+++ b/docs/SkCanvas_Reference.bmh
@@ -5772,6 +5772,7 @@ contains Shader, Blend_Mode mode combines Vertices_Colors with Shader.
The first element of bones should be an object to world space transformation matrix that
will be applied before performing mesh deformations. If no such transformation is needed,
it should be the identity matrix.
+boneCount must be at most 100, and thus the size of bones should be at most 100.
#Param vertices triangle mesh to draw ##
#Param bones bone matrix data ##
@@ -5821,6 +5822,7 @@ contains Shader, Blend_Mode mode combines Vertices_Colors with Shader.
The first element of bones should be an object to world space transformation matrix that
will be applied before performing mesh deformations. If no such transformation is needed,
it should be the identity matrix.
+boneCount must be at most 100, and thus the size of bones should be at most 100.
#Param vertices triangle mesh to draw ##
#Param bones bone matrix data ##