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authorGravatar scroggo <scroggo@google.com>2015-03-19 06:03:39 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-19 06:03:39 -0700
commit9b77ddde08efe702256355a333cf31ade8f15bb0 (patch)
treeb3bc069a191e747bf5107740d5b3b9b3fc84d1e2 /dm/DMSrcSink.h
parenteffcba4a4d1a6fdfdd5ec440e10e1424b768182d (diff)
Run CodecSrc DM.
Rather than making SkCodec an option instead of SkImageDecoder, create a separate CodecSrc. This allows us to compare the two. For both CodecSrc and ImageSrc, do not decode to a gpu backend. BUG=skia:3475 Review URL: https://codereview.chromium.org/978823002
Diffstat (limited to 'dm/DMSrcSink.h')
-rw-r--r--dm/DMSrcSink.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/dm/DMSrcSink.h b/dm/DMSrcSink.h
index dcd169e322..364afe0e11 100644
--- a/dm/DMSrcSink.h
+++ b/dm/DMSrcSink.h
@@ -81,6 +81,18 @@ private:
skiagm::GMRegistry::Factory fFactory;
};
+class CodecSrc : public Src {
+public:
+ explicit CodecSrc(Path path);
+
+ Error draw(SkCanvas*) const SK_OVERRIDE;
+ SkISize size() const SK_OVERRIDE;
+ Name name() const SK_OVERRIDE;
+private:
+ Path fPath;
+};
+
+
class ImageSrc : public Src {
public:
// divisor == 0 means decode the whole image