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authorGravatar mtklein <mtklein@chromium.org>2015-01-15 08:30:25 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-15 08:30:25 -0800
commit709d2c3e5062c5b57f91273bfc11a751f5b2bb88 (patch)
treeb997d8e2f4fcd0c289017586540c876a1cef9c96 /dm/DMSrcSink.cpp
parent8eadff1e8c9cdb8f941c893a4763c03f5f083c62 (diff)
Sketch DM refactor.
BUG=skia:3255 I think this supports everything DM used to, but has completely refactored how it works to fit the design in the bug. Configs like "tiles-gpu" are automatically wired up. I wouldn't suggest looking at this as a diff. There's just a bunch of deleted files, a few new files, and one new file that shares a name with a deleted file (DM.cpp). NOTREECHECKS=true Review URL: https://codereview.chromium.org/788243008
Diffstat (limited to 'dm/DMSrcSink.cpp')
-rw-r--r--dm/DMSrcSink.cpp389
1 files changed, 389 insertions, 0 deletions
diff --git a/dm/DMSrcSink.cpp b/dm/DMSrcSink.cpp
new file mode 100644
index 0000000000..4f272f11f8
--- /dev/null
+++ b/dm/DMSrcSink.cpp
@@ -0,0 +1,389 @@
+#include "DMSrcSink.h"
+#include "SamplePipeControllers.h"
+#include "SkCommonFlags.h"
+#include "SkDocument.h"
+#include "SkMultiPictureDraw.h"
+#include "SkOSFile.h"
+#include "SkPictureRecorder.h"
+#include "SkRandom.h"
+#include "SkTLS.h"
+
+namespace DM {
+
+void SafeUnref(SkPicture* p) { SkSafeUnref(p); }
+void SafeUnref(SkData* d) { SkSafeUnref(d); }
+
+// FIXME: the GM objects themselves are not threadsafe, so we create and destroy them as needed.
+
+GMSrc::GMSrc(skiagm::GMRegistry::Factory factory) : fFactory(factory) {}
+
+Error GMSrc::draw(SkCanvas* canvas) const {
+ SkAutoTDelete<skiagm::GM> gm(fFactory(NULL));
+ canvas->concat(gm->getInitialTransform());
+ gm->draw(canvas);
+ return "";
+}
+
+SkISize GMSrc::size() const {
+ SkAutoTDelete<skiagm::GM> gm(fFactory(NULL));
+ return gm->getISize();
+}
+
+Name GMSrc::name() const {
+ SkAutoTDelete<skiagm::GM> gm(fFactory(NULL));
+ return gm->getName();
+}
+
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+// The first call to draw() or size() will mmap the file to an SkData. ~ImageSrc unrefs it.
+struct LazyLoadImage {
+ LazyLoadImage(const char* path) : path(path) {}
+ const char* path;
+
+ SkData* operator()() const { return SkData::NewFromFileName(path); }
+};
+
+ImageSrc::ImageSrc(SkString path, int subsets) : fPath(path), fSubsets(subsets) {}
+
+Error ImageSrc::draw(SkCanvas* canvas) const {
+ const SkData* encoded = fEncoded.get(LazyLoadImage(fPath.c_str()));
+ if (!encoded) {
+ return SkStringPrintf("Couldn't read %s.", fPath.c_str());
+ }
+ if (fSubsets == 0) {
+ // Decode the full image.
+ SkBitmap bitmap;
+ if (!SkImageDecoder::DecodeMemory(encoded->data(), encoded->size(), &bitmap)) {
+ return SkStringPrintf("Couldn't decode %s.", fPath.c_str());
+ }
+ canvas->drawBitmap(bitmap, 0,0);
+ return "";
+ }
+ // Decode random subsets. This is a little involved.
+ SkMemoryStream stream(encoded->data(), encoded->size());
+ SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(&stream));
+ if (!decoder) {
+ return SkStringPrintf("Can't find a good decoder for %s.", fPath.c_str());
+ }
+ int w,h;
+ if (!decoder->buildTileIndex(&stream, &w, &h) || w*h == 1) {
+ return ""; // Not an error. Subset decoding is not always supported.
+ }
+ SkRandom rand;
+ for (int i = 0; i < fSubsets; i++) {
+ SkIRect rect;
+ do {
+ rect.fLeft = rand.nextULessThan(w);
+ rect.fTop = rand.nextULessThan(h);
+ rect.fRight = rand.nextULessThan(w);
+ rect.fBottom = rand.nextULessThan(h);
+ rect.sort();
+ } while (rect.isEmpty());
+ SkBitmap subset;
+ if (!decoder->decodeSubset(&subset, rect, kUnknown_SkColorType/*use best fit*/)) {
+ return SkStringPrintf("Could not decode subset %d.\n", i);
+ }
+ canvas->drawBitmap(subset, SkIntToScalar(rect.fLeft), SkIntToScalar(rect.fTop));
+ }
+ return "";
+}
+
+SkISize ImageSrc::size() const {
+ const SkData* encoded = fEncoded.get(LazyLoadImage(fPath.c_str()));
+ SkBitmap bitmap;
+ if (!encoded || !SkImageDecoder::DecodeMemory(encoded->data(),
+ encoded->size(),
+ &bitmap,
+ kUnknown_SkColorType,
+ SkImageDecoder::kDecodeBounds_Mode)) {
+ return SkISize::Make(0,0);
+ }
+ return bitmap.dimensions();
+}
+
+Name ImageSrc::name() const { return SkOSPath::Basename(fPath.c_str()); }
+
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+static const SkRect kSKPViewport = {0,0, 1000,1000};
+
+// The first call to draw() or size() will read the file into an SkPicture. ~SKPSrc unrefs it.
+struct LazyLoadPicture {
+ LazyLoadPicture(const char* path) : path(path) {}
+ const char* path;
+
+ SkPicture* operator()() const {
+ SkAutoTUnref<SkStream> stream(SkStream::NewFromFile(path));
+ if (!stream) {
+ return NULL;
+ }
+ return SkPicture::CreateFromStream(stream);
+ }
+};
+
+SKPSrc::SKPSrc(SkString path) : fPath(path) {}
+
+Error SKPSrc::draw(SkCanvas* canvas) const {
+ const SkPicture* pic = fPic.get(LazyLoadPicture(fPath.c_str()));
+ if (!pic) {
+ return SkStringPrintf("Couldn't read %s.", fPath.c_str());
+ }
+ canvas->clipRect(kSKPViewport);
+ canvas->drawPicture(pic);
+ return "";
+}
+
+SkISize SKPSrc::size() const {
+ const SkPicture* pic = fPic.get(LazyLoadPicture(fPath.c_str()));
+ if (!pic) {
+ return SkISize::Make(0,0);
+ }
+ SkRect cull = pic->cullRect();
+ if (!cull.intersect(kSKPViewport)) {
+ sk_throw();
+ }
+ SkIRect bounds;
+ cull.roundOut(&bounds);
+ SkISize size = { bounds.width(), bounds.height() };
+ return size;
+}
+
+Name SKPSrc::name() const { return SkOSPath::Basename(fPath.c_str()); }
+
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+DEFINE_string(gpu_threading, "none",
+ "none: single thread,\n"
+ "tls: any thread, GrContextFactory in TLS (crashy),\n"
+ "stack: any thread, GrContextFactory on stack (less crashy, differently so)");
+
+GPUSink::GPUSink(GrContextFactory::GLContextType ct, GrGLStandard api, int samples, bool dfText)
+ : fContextType(ct)
+ , fGpuAPI(api)
+ , fSampleCount(samples)
+ , fUseDFText(dfText) {}
+
+int GPUSink::enclave() const {
+ return FLAGS_gpu_threading.contains("none") ? kGPUSink_Enclave : kAnyThread_Enclave;
+}
+
+static void* CreateGrFactory() { return new GrContextFactory; }
+static void DeleteGrFactory(void* p) { delete (GrContextFactory*)p; }
+
+Error GPUSink::draw(const Src& src, SkBitmap* dst, SkWStream*) const {
+ GrContextFactory local, *factory = &local;
+ if (!FLAGS_gpu_threading.contains("stack")) {
+ factory = (GrContextFactory*)SkTLS::Get(CreateGrFactory, DeleteGrFactory);
+ }
+ // Does abandoning / resetting contexts make any sense if we have stack-scoped factories?
+ if (FLAGS_abandonGpuContext) {
+ factory->abandonContexts();
+ }
+ if (FLAGS_resetGpuContext || FLAGS_abandonGpuContext) {
+ factory->destroyContexts();
+ }
+ const SkISize size = src.size();
+ const SkImageInfo info =
+ SkImageInfo::Make(size.width(), size.height(), kN32_SkColorType, kPremul_SkAlphaType);
+ SkAutoTUnref<SkSurface> surface(
+ NewGpuSurface(factory, fContextType, fGpuAPI, info, fSampleCount, fUseDFText));
+ if (!surface) {
+ return "Could not create a surface.";
+ }
+ SkCanvas* canvas = surface->getCanvas();
+ Error err = src.draw(canvas);
+ if (!err.isEmpty()) {
+ return err;
+ }
+ canvas->flush();
+ dst->allocPixels(info);
+ canvas->readPixels(dst, 0,0);
+ return "";
+}
+
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+PDFSink::PDFSink() {}
+
+Error PDFSink::draw(const Src& src, SkBitmap*, SkWStream* dst) const {
+ SkSize size;
+ size = src.size();
+ SkAutoTUnref<SkDocument> doc(SkDocument::CreatePDF(dst));
+ SkCanvas* canvas = doc->beginPage(size.width(), size.height());
+
+ Error err = src.draw(canvas);
+ if (!err.isEmpty()) {
+ return err;
+ }
+ canvas->flush();
+ doc->endPage();
+ doc->close();
+ return "";
+}
+
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+RasterSink::RasterSink(SkColorType colorType) : fColorType(colorType) {}
+
+Error RasterSink::draw(const Src& src, SkBitmap* dst, SkWStream*) const {
+ const SkISize size = src.size();
+ // If there's an appropriate alpha type for this color type, use it, otherwise use premul.
+ SkAlphaType alphaType = kPremul_SkAlphaType;
+ (void)SkColorTypeValidateAlphaType(fColorType, alphaType, &alphaType);
+
+ dst->allocPixels(SkImageInfo::Make(size.width(), size.height(), fColorType, alphaType));
+ dst->eraseColor(SK_ColorTRANSPARENT);
+ SkCanvas canvas(*dst);
+ return src.draw(&canvas);
+}
+
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+ViaMatrix::ViaMatrix(SkMatrix matrix, Sink* sink) : fMatrix(matrix), fSink(sink) {}
+
+Error ViaMatrix::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream) const {
+ // We turn our arguments into a Src, then draw that Src into our Sink to fill bitmap or stream.
+ struct ProxySrc : public Src {
+ const Src& fSrc;
+ SkMatrix fMatrix;
+ ProxySrc(const Src& src, SkMatrix matrix) : fSrc(src), fMatrix(matrix) {}
+
+ Error draw(SkCanvas* canvas) const SK_OVERRIDE {
+ canvas->concat(fMatrix);
+ return fSrc.draw(canvas);
+ }
+ SkISize size() const SK_OVERRIDE { return fSrc.size(); }
+ Name name() const SK_OVERRIDE { sk_throw(); return ""; } // No one should be calling this.
+ } proxy(src, fMatrix);
+ return fSink->draw(proxy, bitmap, stream);
+}
+
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+ViaPipe::ViaPipe(int flags, Sink* sink) : fFlags((SkGPipeWriter::Flags)flags), fSink(sink) {}
+
+Error ViaPipe::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream) const {
+ // We turn our arguments into a Src, then draw that Src into our Sink to fill bitmap or stream.
+ struct ProxySrc : public Src {
+ const Src& fSrc;
+ SkGPipeWriter::Flags fFlags;
+ ProxySrc(const Src& src, SkGPipeWriter::Flags flags) : fSrc(src), fFlags(flags) {}
+
+ Error draw(SkCanvas* canvas) const SK_OVERRIDE {
+ SkISize size = this->size();
+ // TODO: is DecodeMemory really required? Might help RAM usage to be lazy if we can.
+ PipeController controller(canvas, &SkImageDecoder::DecodeMemory);
+ SkGPipeWriter pipe;
+ return fSrc.draw(pipe.startRecording(&controller, fFlags, size.width(), size.height()));
+ }
+ SkISize size() const SK_OVERRIDE { return fSrc.size(); }
+ Name name() const SK_OVERRIDE { sk_throw(); return ""; } // No one should be calling this.
+ } proxy(src, fFlags);
+ return fSink->draw(proxy, bitmap, stream);
+}
+
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+ViaSerialization::ViaSerialization(Sink* sink) : fSink(sink) {}
+
+Error ViaSerialization::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream) const {
+ // Record our Src into a picture.
+ SkSize size;
+ size = src.size();
+ SkPictureRecorder recorder;
+ Error err = src.draw(recorder.beginRecording(size.width(), size.height()));
+ if (!err.isEmpty()) {
+ return err;
+ }
+ SkAutoTUnref<SkPicture> pic(recorder.endRecording());
+
+ // Serialize it and then deserialize it.
+ SkDynamicMemoryWStream wStream;
+ pic->serialize(&wStream);
+ SkAutoTUnref<SkStream> rStream(wStream.detachAsStream());
+ SkAutoTUnref<SkPicture> deserialized(SkPicture::CreateFromStream(rStream));
+
+ // Turn that deserialized picture into a Src, draw it into our Sink to fill bitmap or stream.
+ struct ProxySrc : public Src {
+ const SkPicture* fPic;
+ const SkISize fSize;
+ ProxySrc(const SkPicture* pic, SkISize size) : fPic(pic), fSize(size) {}
+
+ Error draw(SkCanvas* canvas) const SK_OVERRIDE {
+ canvas->drawPicture(fPic);
+ return "";
+ }
+ SkISize size() const SK_OVERRIDE { return fSize; }
+ Name name() const SK_OVERRIDE { sk_throw(); return ""; } // No one should be calling this.
+ } proxy(deserialized, src.size());
+ return fSink->draw(proxy, bitmap, stream);
+}
+
+/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
+
+ViaTiles::ViaTiles(int w, int h, SkBBHFactory* factory, Sink* sink)
+ : fW(w)
+ , fH(h)
+ , fFactory(factory)
+ , fSink(sink) {}
+
+Error ViaTiles::draw(const Src& src, SkBitmap* bitmap, SkWStream* stream) const {
+ // Record our Src into a picture.
+ SkSize size;
+ size = src.size();
+ SkPictureRecorder recorder;
+ Error err = src.draw(recorder.beginRecording(size.width(), size.height(), fFactory.get()));
+ if (!err.isEmpty()) {
+ return err;
+ }
+ SkAutoTUnref<SkPicture> pic(recorder.endRecording());
+
+ // Turn that picture into a Src that draws into our Sink via tiles + MPD.
+ struct ProxySrc : public Src {
+ const int fW, fH;
+ const SkPicture* fPic;
+ const SkISize fSize;
+ ProxySrc(int w, int h, const SkPicture* pic, SkISize size)
+ : fW(w), fH(h), fPic(pic), fSize(size) {}
+
+ Error draw(SkCanvas* canvas) const SK_OVERRIDE {
+ const int xTiles = (fSize.width() + fW - 1) / fW,
+ yTiles = (fSize.height() + fH - 1) / fH;
+ SkMultiPictureDraw mpd(xTiles*yTiles);
+ SkTDArray<SkSurface*> surfaces;
+ surfaces.setReserve(xTiles*yTiles);
+
+ SkImageInfo info = canvas->imageInfo().makeWH(fW, fH);
+ for (int j = 0; j < yTiles; j++) {
+ for (int i = 0; i < xTiles; i++) {
+ // This lets our ultimate Sink determine the best kind of surface.
+ // E.g., if it's a GpuSink, the surfaces and images are textures.
+ SkSurface* s = canvas->newSurface(info);
+ if (!s) {
+ s = SkSurface::NewRaster(info); // Some canvases can't create surfaces.
+ }
+ surfaces.push(s);
+ SkCanvas* c = s->getCanvas();
+ c->translate(SkIntToScalar(-i * fW),
+ SkIntToScalar(-j * fH)); // Line up the canvas with this tile.
+ mpd.add(c, fPic);
+ }
+ }
+ mpd.draw();
+ for (int j = 0; j < yTiles; j++) {
+ for (int i = 0; i < xTiles; i++) {
+ SkAutoTUnref<SkImage> image(surfaces[i+xTiles*j]->newImageSnapshot());
+ canvas->drawImage(image, SkIntToScalar(i*fW), SkIntToScalar(j*fH));
+ }
+ }
+ surfaces.unrefAll();
+ return "";
+ }
+ SkISize size() const SK_OVERRIDE { return fSize; }
+ Name name() const SK_OVERRIDE { sk_throw(); return ""; } // No one should be calling this.
+ } proxy(fW, fH, pic, src.size());
+ return fSink->draw(proxy, bitmap, stream);
+}
+
+} // namespace DM