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authorGravatar mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-16 13:02:15 +0000
committerGravatar mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-16 13:02:15 +0000
commitd36522d12d3e71958e50683a7eef43dc2a47d96d (patch)
tree3645838c92e0144a6e70984edb74ce0c7c3bd829 /dm/DMComparisonTask.h
parentbeede90eae4b76b97722d5f576ea5cb81df98af7 (diff)
dm is like gm, but faster and with fewer features.
This is sort of the near-minimal proof-of-concept skeleton. - It can run existing GMs. - It supports most configs (just not PDF). - --replay is the only "fancy" feature it currently supports Hopefully you will be disturbed by its speed. BUG= R=epoger@google.com Review URL: https://codereview.chromium.org/22839016 git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
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diff --git a/dm/DMComparisonTask.h b/dm/DMComparisonTask.h
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+#ifndef DMComparisonTask_DEFINED
+#define DMComparisonTask_DEFINED
+
+#include "DMTask.h"
+#include "SkBitmap.h"
+#include "SkString.h"
+#include "gm_expectations.h"
+
+namespace DM {
+
+// We use ComparisonTask to move CPU-bound comparison work of GpuTasks back to
+// the main thread pool, where we probably have more threads available.
+
+class ComparisonTask : public Task {
+public:
+ ComparisonTask(const Task& parent, skiagm::Expectations, SkBitmap);
+
+ virtual void draw() SK_OVERRIDE;
+ virtual bool usesGpu() const SK_OVERRIDE { return false; }
+ virtual bool shouldSkip() const SK_OVERRIDE { return false; }
+ virtual SkString name() const SK_OVERRIDE { return fName; }
+
+private:
+ const SkString fName;
+ const skiagm::Expectations fExpectations;
+ const SkBitmap fBitmap;
+};
+
+} // namespace DM
+
+#endif // DMComparisonTask_DEFINED