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authorGravatar Brian Osman <brianosman@google.com>2017-08-21 16:48:46 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-21 23:07:08 +0000
commitf21aa04dca1ab16e57d9bac3f6a08abb7e107d95 (patch)
tree1d11e374bd925568750f2dec55a1a17fdab98b33 /dm/DM.cpp
parentb30c8d45311bcafba522ee70ba8b3159bf805142 (diff)
Plumb GrContextOptions to GPU sinks in DM
We were ignoring the path renderer flag when drawing GMs or SKPs. Bug: skia: Change-Id: Iee443fb70f1faec65e46925fa0e3cea3716d448d Reviewed-on: https://skia-review.googlesource.com/36861 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'dm/DM.cpp')
-rw-r--r--dm/DM.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/dm/DM.cpp b/dm/DM.cpp
index 37ff24d8d6..a442e09050 100644
--- a/dm/DM.cpp
+++ b/dm/DM.cpp
@@ -861,7 +861,7 @@ static Sink* create_sink(const GrContextOptions& grCtxOptions, const SkCommandLi
return new GPUSink(contextType, contextOverrides, gpuConfig->getSamples(),
gpuConfig->getUseDIText(), gpuConfig->getColorType(),
gpuConfig->getAlphaType(), sk_ref_sp(gpuConfig->getColorSpace()),
- FLAGS_gpu_threading);
+ FLAGS_gpu_threading, grCtxOptions);
}
}
#endif