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authorGravatar kkinnunen <kkinnunen@nvidia.com>2015-01-13 23:09:19 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-13 23:09:19 -0800
commit26a00de4f303fe74527f00b777a871843ae4437e (patch)
tree8b9d745e38d2002d9bca2f81bad191002311d8ba /debugger
parentcfdc0e3fee69694e0f6b083d8455665b2a810589 (diff)
Remove incremental draw optimization from SkDebugCanvas
The SkDebugCanvas can be (or is currently) being used to draw to multiple different canvases. If this use-case is intended, then storing draw -related state in the canvas causes bugs. Remove incremental draw from SkDebugCanvas. It can only optimize the case where draw command index is advanced, no other changes are done and no visualization is used. This case is not that critical, as it happens only once per new frame at most. It causes bugs, because one SkDebugCanvas is used to draw to multiple canvases. Leave the draw to canvas in same state as it was passed in. This fixes the debugger bugs where: * Old, stale image would stay on the raster canvas when a new image is loaded. Also happened with resizes. * Proper image for overdraw filter would be visible only for the first frame Review URL: https://codereview.chromium.org/844493003
Diffstat (limited to 'debugger')
-rw-r--r--debugger/SkDebugger.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/debugger/SkDebugger.cpp b/debugger/SkDebugger.cpp
index 43823c12f0..fc61ddade3 100644
--- a/debugger/SkDebugger.cpp
+++ b/debugger/SkDebugger.cpp
@@ -49,19 +49,11 @@ SkPicture* SkDebugger::copyPicture() {
fDebugCanvas->setOverdrawViz(false);
bool pathOps = fDebugCanvas->getAllowSimplifyClip();
fDebugCanvas->setAllowSimplifyClip(false);
- int saveCount = fDebugCanvas->getOutstandingSaveCount();
- fDebugCanvas->setOutstandingSaveCount(0);
fDebugCanvas->draw(canvas);
- int temp = fDebugCanvas->getOutstandingSaveCount();
- for (int i = 0; i < temp; ++i) {
- canvas->restore();
- }
-
fDebugCanvas->setMegaVizMode(vizMode);
fDebugCanvas->setOverdrawViz(overDraw);
- fDebugCanvas->setOutstandingSaveCount(saveCount);
fDebugCanvas->setAllowSimplifyClip(pathOps);
return recorder.endRecording();