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authorGravatar joshualitt <joshualitt@chromium.org>2015-04-03 08:07:26 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-03 08:07:26 -0700
commiteef5b3eb12d5aaf55f43762110af250c79cb0a45 (patch)
tree286428ac030bdccbb5d59da1e27be7123bfc70c9 /bench
parent0d243ffe352f6b0063286334c79f1ea84b3b48fa (diff)
BUG=skia:
Diffstat (limited to 'bench')
-rw-r--r--bench/TextBlobBench.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/bench/TextBlobBench.cpp b/bench/TextBlobBench.cpp
new file mode 100644
index 0000000000..1f4b2b7120
--- /dev/null
+++ b/bench/TextBlobBench.cpp
@@ -0,0 +1,71 @@
+
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Benchmark.h"
+#include "Resources.h"
+#include "SkCanvas.h"
+#include "SkPaint.h"
+#include "SkRandom.h"
+#include "SkStream.h"
+#include "SkString.h"
+#include "SkTemplates.h"
+#include "SkTextBlob.h"
+#include "SkTypeface.h"
+
+#include "sk_tool_utils.h"
+
+/*
+ * A trivial test which benchmarks the performance of a textblob with a single run.
+ */
+class TextBlobBench : public Benchmark {
+public:
+ TextBlobBench()
+ : fTypeface(sk_tool_utils::create_portable_typeface("Times", SkTypeface::kNormal)) {
+ // make textblob
+ SkPaint paint;
+ paint.setTypeface(fTypeface);
+ const char* text = "Hello blob!";
+ SkTDArray<uint16_t> glyphs;
+ size_t len = strlen(text);
+ glyphs.append(paint.textToGlyphs(text, len, NULL));
+ paint.textToGlyphs(text, len, glyphs.begin());
+
+ SkTextBlobBuilder builder;
+
+ paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
+ const SkTextBlobBuilder::RunBuffer& run = builder.allocRun(paint, glyphs.count(), 10, 10,
+ NULL);
+ memcpy(run.glyphs, glyphs.begin(), glyphs.count() * sizeof(uint16_t));
+
+ fBlob.reset(builder.build());
+ }
+
+protected:
+ const char* onGetName() {
+ return "TextBlobBench";
+ }
+
+ void onDraw(const int loops, SkCanvas* canvas) {
+ SkPaint paint;
+
+ // To ensure maximum caching, we just redraw the blob at the same place everytime
+ for (int i = 0; i < loops; i++) {
+ canvas->drawTextBlob(fBlob, 0, 0, paint);
+ }
+ }
+
+private:
+
+ SkAutoTUnref<const SkTextBlob> fBlob;
+ SkTDArray<uint16_t> fGlyphs;
+ SkAutoTUnref<SkTypeface> fTypeface;
+
+ typedef Benchmark INHERITED;
+};
+
+DEF_BENCH( return new TextBlobBench(); )