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authorGravatar Ethan Nicholas <ethannicholas@google.com>2016-11-17 16:13:37 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-18 14:34:08 +0000
commitd8df21a1e08b5b3380261f4b90acfbdc538ef93c (patch)
treed0d9454eec7c469335c40938aa497c055f89297b /bench
parent833dcf48844dd053ddf7ecea20e3e1c2b6b47e01 (diff)
switched skslc from std::string to SkString
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4977 Change-Id: I15e24963b09b719a2c07da67745114f5ac66cee8 Reviewed-on: https://skia-review.googlesource.com/4977 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/GLBench.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp
index df9ee9bb0d..a39edeee7f 100644
--- a/bench/GLBench.cpp
+++ b/bench/GLBench.cpp
@@ -14,7 +14,6 @@
#include "gl/builders/GrGLShaderStringBuilder.h"
#include "SkSLCompiler.h"
#include <stdio.h>
-#include <string>
const GrGLContext* GLBench::getGLContext(SkCanvas* canvas) {
// This bench exclusively tests GL calls directly
@@ -66,11 +65,11 @@ void GLBench::onDraw(int loops, SkCanvas* canvas) {
GrGLuint GLBench::CompileShader(const GrGLContext* context, const char* sksl, GrGLenum type) {
const GrGLInterface* gl = context->interface();
- std::string glsl;
+ SkString glsl;
bool result = context->compiler()->toGLSL(type == GR_GL_VERTEX_SHADER
? SkSL::Program::kVertex_Kind
: SkSL::Program::kFragment_Kind,
- std::string(sksl),
+ SkString(sksl),
*context->caps()->glslCaps(),
&glsl);
if (!result) {