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authorGravatar fmalita <fmalita@chromium.org>2016-02-22 17:19:04 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-22 17:19:04 -0800
commitd0c4e092d54d281991ecfdc2e4ddd5217e45b42a (patch)
treeb7410292954a9f95bef49d7668adb8d82a07e0f8 /bench
parent888934723db64ebecb0d6e577ba7b70689d83dd2 (diff)
Add dest type hint to SkShader::ContextRec
Let SkBlitter decide which dst type is optimal (PMColor vs PM4f), and pass that info to shaders. R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1724503002 Review URL: https://codereview.chromium.org/1724503002
Diffstat (limited to 'bench')
-rw-r--r--bench/SkLinearBitmapPipelineBench.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/bench/SkLinearBitmapPipelineBench.cpp b/bench/SkLinearBitmapPipelineBench.cpp
index 8a4ba2cef9..8c44fa8511 100644
--- a/bench/SkLinearBitmapPipelineBench.cpp
+++ b/bench/SkLinearBitmapPipelineBench.cpp
@@ -196,7 +196,8 @@ struct SkBitmapFPOrigShader : public CommonBitmapFPBenchmark {
SkAutoTMalloc<SkPMColor> buffer4b(width*height);
uint32_t storage[200];
- const SkShader::ContextRec rec(fPaint, fM, nullptr);
+ const SkShader::ContextRec rec(fPaint, fM, nullptr,
+ SkShader::ContextRec::kPMColor_DstType);
SkASSERT(fPaint.getShader()->contextSize(rec) <= sizeof(storage));
SkShader::Context* ctx = fPaint.getShader()->createContext(rec, storage);