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authorGravatar Ethan Nicholas <ethannicholas@google.com>2016-12-09 17:22:59 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-12 16:42:34 +0000
commitce33f10677630e34187b661a02161378d8304d68 (patch)
tree570afa6dc9fc971ab1b886563a04b48cfd41156b /bench
parentf44703a87f532b3f593d91605d66d52c6bbc45c9 (diff)
added sk_FragCoord support to skslc
BUG=skia: Change-Id: If78a4d08121699f87659f0d2e35f3edbf1867401 Reviewed-on: https://skia-review.googlesource.com/5408 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/GLBench.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/bench/GLBench.cpp b/bench/GLBench.cpp
index 38205e29f0..0fcd56f2a9 100644
--- a/bench/GLBench.cpp
+++ b/bench/GLBench.cpp
@@ -68,14 +68,15 @@ void GLBench::onDraw(int loops, SkCanvas* canvas) {
GrGLuint GLBench::CompileShader(const GrGLContext* context, const char* sksl, GrGLenum type) {
const GrGLInterface* gl = context->interface();
SkString glsl;
- bool result = context->compiler()->toGLSL(type == GR_GL_VERTEX_SHADER
- ? SkSL::Program::kVertex_Kind
+ SkSL::Program::Settings settings;
+ settings.fCaps = context->caps()->shaderCaps();
+ std::unique_ptr<SkSL::Program> program = context->compiler()->convertProgram(
+ type == GR_GL_VERTEX_SHADER ? SkSL::Program::kVertex_Kind
: SkSL::Program::kFragment_Kind,
- SkString(sksl),
- *context->caps()->shaderCaps(),
- &glsl);
- if (!result) {
- SkDebugf("SkSL compilation failed:\n%s\n%s\n", sksl,
+ SkString(sksl),
+ settings);
+ if (!program || !context->compiler()->toGLSL(*program, &glsl)) {
+ SkDebugf("SkSL compilation failed:\n%s\n%s\n", sksl,
context->compiler()->errorText().c_str());
}
GrGLuint shader;