diff options
author | Robert Phillips <robertphillips@google.com> | 2018-01-19 13:49:24 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-01-19 19:26:46 +0000 |
commit | c22e50bd317fe3658445c04e18a6e319d746c510 (patch) | |
tree | 983ba66461fafba8c6f603391ef56e0975500d04 /bench | |
parent | 4d12051d351a0a210d62b2d7fcf2de33c712a468 (diff) |
Move more internal methods from GrContext to GrContextPriv (take 2)
Change-Id: I47108910517d61edeb52f82793d384fdb5605d45
Reviewed-on: https://skia-review.googlesource.com/97241
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'bench')
-rw-r--r-- | bench/GrResourceCacheBench.cpp | 4 | ||||
-rw-r--r-- | bench/SKPBench.cpp | 3 |
2 files changed, 4 insertions, 3 deletions
diff --git a/bench/GrResourceCacheBench.cpp b/bench/GrResourceCacheBench.cpp index c48aed5e0b..a530e628e8 100644 --- a/bench/GrResourceCacheBench.cpp +++ b/bench/GrResourceCacheBench.cpp @@ -83,7 +83,7 @@ protected: cache->purgeAllUnlocked(); SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes()); - GrGpu* gpu = context->getGpu(); + GrGpu* gpu = context->contextPriv().getGpu(); for (int i = 0; i < loops; ++i) { populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count); @@ -129,7 +129,7 @@ protected: cache->purgeAllUnlocked(); SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes()); - GrGpu* gpu = fContext->getGpu(); + GrGpu* gpu = fContext->contextPriv().getGpu(); populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count); } diff --git a/bench/SKPBench.cpp b/bench/SKPBench.cpp index 013ec53cda..4fbb1bba29 100644 --- a/bench/SKPBench.cpp +++ b/bench/SKPBench.cpp @@ -12,6 +12,7 @@ #if SK_SUPPORT_GPU #include "GrContext.h" +#include "GrContextPriv.h" #endif // These CPU tile sizes are not good per se, but they are similar to what Chrome uses. @@ -189,7 +190,7 @@ void SKPBench::getGpuStats(SkCanvas* canvas, SkTArray<SkString>* keys, SkTArray< context->flush(); context->freeGpuResources(); context->resetContext(); - context->getGpu()->resetShaderCacheForTesting(); + context->contextPriv().getGpu()->resetShaderCacheForTesting(); draw_pic_for_stats(canvas, context, fPic.get(), keys, values, "first_frame"); // draw second frame |