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authorGravatar Robert Phillips <robertphillips@google.com>2018-01-19 13:49:24 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-01-19 19:26:46 +0000
commitc22e50bd317fe3658445c04e18a6e319d746c510 (patch)
tree983ba66461fafba8c6f603391ef56e0975500d04 /bench
parent4d12051d351a0a210d62b2d7fcf2de33c712a468 (diff)
Move more internal methods from GrContext to GrContextPriv (take 2)
Change-Id: I47108910517d61edeb52f82793d384fdb5605d45 Reviewed-on: https://skia-review.googlesource.com/97241 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/GrResourceCacheBench.cpp4
-rw-r--r--bench/SKPBench.cpp3
2 files changed, 4 insertions, 3 deletions
diff --git a/bench/GrResourceCacheBench.cpp b/bench/GrResourceCacheBench.cpp
index c48aed5e0b..a530e628e8 100644
--- a/bench/GrResourceCacheBench.cpp
+++ b/bench/GrResourceCacheBench.cpp
@@ -83,7 +83,7 @@ protected:
cache->purgeAllUnlocked();
SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes());
- GrGpu* gpu = context->getGpu();
+ GrGpu* gpu = context->contextPriv().getGpu();
for (int i = 0; i < loops; ++i) {
populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count);
@@ -129,7 +129,7 @@ protected:
cache->purgeAllUnlocked();
SkASSERT(0 == cache->getResourceCount() && 0 == cache->getResourceBytes());
- GrGpu* gpu = fContext->getGpu();
+ GrGpu* gpu = fContext->contextPriv().getGpu();
populate_cache(gpu, CACHE_SIZE_COUNT, fKeyData32Count);
}
diff --git a/bench/SKPBench.cpp b/bench/SKPBench.cpp
index 013ec53cda..4fbb1bba29 100644
--- a/bench/SKPBench.cpp
+++ b/bench/SKPBench.cpp
@@ -12,6 +12,7 @@
#if SK_SUPPORT_GPU
#include "GrContext.h"
+#include "GrContextPriv.h"
#endif
// These CPU tile sizes are not good per se, but they are similar to what Chrome uses.
@@ -189,7 +190,7 @@ void SKPBench::getGpuStats(SkCanvas* canvas, SkTArray<SkString>* keys, SkTArray<
context->flush();
context->freeGpuResources();
context->resetContext();
- context->getGpu()->resetShaderCacheForTesting();
+ context->contextPriv().getGpu()->resetShaderCacheForTesting();
draw_pic_for_stats(canvas, context, fPic.get(), keys, values, "first_frame");
// draw second frame