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authorGravatar jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-01-09 18:22:53 +0000
committerGravatar jvanverth@google.com <jvanverth@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-01-09 18:22:53 +0000
commita543b604e425c00ca7957160e73220ca71f75e0b (patch)
tree1eb49da9a03c2f5bbba82d5abd65617bff31a13d /bench
parentb6c933cc9b05a44cec25b00b4c55075e01ca7084 (diff)
Add clear after each image save, so that GPU images won't end up progressively compositing on top of one another.
git-svn-id: http://skia.googlecode.com/svn/trunk@7108 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench')
-rw-r--r--bench/benchmain.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/bench/benchmain.cpp b/bench/benchmain.cpp
index 6f062e4775..fb6d376678 100644
--- a/bench/benchmain.cpp
+++ b/bench/benchmain.cpp
@@ -887,6 +887,7 @@ int tool_main(int argc, char** argv) {
if (outDir.size() > 0) {
saveFile(bench->getName(), configName, outDir.c_str(),
device->accessBitmap(false));
+ canvas->clear(SK_ColorWHITE);
}
}
logger.logProgress(SkString("\n"));