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authorGravatar Brian Osman <brianosman@google.com>2017-03-31 16:55:26 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-03-31 16:55:39 +0000
commit903c3f70400462e191ccbca63393b2df3fe2dd11 (patch)
treee281232e14b0a5a76423683ac1492775945e583f /bench
parent61b84169eeab16a69e0efc5a7146d235b7a79210 (diff)
Revert "Allow FPs to elevate default precision for the entire fragment program"
This reverts commit 92d7ccafdf896cf19764e025873d13315a76842d. Reason for revert: Vulkan errors. Original change's description: > Allow FPs to elevate default precision for the entire fragment program > > Currently, GrConfigConversionEffect is able to round-trip on many mobile > GPUs because it uses highp for all intermediate variables (including the > texture fetch result). Separating the texture sample into a different > processor breaks that. > > This is a blunt instrument, not to be used lightly. > > Bug: skia: > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789 > Reviewed-on: https://skia-review.googlesource.com/10162 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179 Reviewed-on: https://skia-review.googlesource.com/10967 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/GLInstancedArraysBench.cpp2
-rw-r--r--bench/GLVec4ScalarBench.cpp2
-rw-r--r--bench/GLVertexAttributesBench.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
index fc5e8fb17f..5268dd6e72 100644
--- a/bench/GLInstancedArraysBench.cpp
+++ b/bench/GLInstancedArraysBench.cpp
@@ -133,7 +133,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
// setup fragment shader
GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps, &fshaderTxt);
oColor.setTypeModifier(GrShaderVar::kIn_TypeModifier);
oColor.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";\n");
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp
index b5c7e22a49..26f9220750 100644
--- a/bench/GLVec4ScalarBench.cpp
+++ b/bench/GLVec4ScalarBench.cpp
@@ -131,7 +131,7 @@ GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) {
// next stage.
GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps, &fshaderTxt);
oPosition.setTypeModifier(GrShaderVar::kIn_TypeModifier);
oPosition.appendDecl(shaderCaps, &fshaderTxt);
fshaderTxt.append(";\n");
diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp
index 7efd984762..4783d5510a 100644
--- a/bench/GLVertexAttributesBench.cpp
+++ b/bench/GLVertexAttributesBench.cpp
@@ -117,7 +117,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
// setup fragment shader
GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
+ GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *shaderCaps, &fshaderTxt);
const char* fsOutName;
if (shaderCaps->mustDeclareFragmentShaderOutput()) {