aboutsummaryrefslogtreecommitdiffhomepage
path: root/bench
diff options
context:
space:
mode:
authorGravatar Herb Derby <herb@google.com>2017-02-07 14:25:11 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-07 20:01:20 +0000
commit83e939bcb79790f5ae3b28c398fbcf034675a6e5 (patch)
tree40b52134dece685757f7a1c1c69aa575a82f5100 /bench
parent77a7a1b57c16c97f056c1e50c03bdc954947778c (diff)
Use SkArenaAlloc in the SkAutoBlitterChoose code.
- Added default implementation of onMakeContext to support use in android. Searches for uses: "public SkShader" package:^chromium$ -file:^src/third_party/skia package:^aosp.* "public SkShader" -file:external/skia -file:.*third_party/skia package:^android$ "public SkShader" -file:external/skia -file:.*third_party/skia ... shows that no subclass overrides onCreateContext. TBR=reed@google.com TBR=mtklein@google.com Change-Id: I8bd5f57a79534574e344b165d31dccee41c31767 Reviewed-on: https://skia-review.googlesource.com/8140 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Herb Derby <herb@google.com>
Diffstat (limited to 'bench')
-rw-r--r--bench/SkLinearBitmapPipelineBench.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/bench/SkLinearBitmapPipelineBench.cpp b/bench/SkLinearBitmapPipelineBench.cpp
index a0ed605983..29f28895bf 100644
--- a/bench/SkLinearBitmapPipelineBench.cpp
+++ b/bench/SkLinearBitmapPipelineBench.cpp
@@ -7,6 +7,8 @@
#include <memory>
#include "Benchmark.h"
+
+#include "SkArenaAlloc.h"
#include "SkBitmapProcShader.h"
#include "SkColor.h"
#include "SkArenaAlloc.h"
@@ -199,12 +201,11 @@ struct SkBitmapFPOrigShader : public CommonBitmapFPBenchmark {
SkAutoTMalloc<SkPMColor> buffer4b(width*height);
- uint32_t storage[kSkBlitterContextSize];
+ SkArenaAlloc alloc{kSkBlitterContextSize * sizeof(uint32_t)};
const SkShader::ContextRec rec(fPaint, fM, nullptr,
SkShader::ContextRec::kPMColor_DstType,
nullptr);
- SkASSERT(fPaint.getShader()->contextSize(rec) <= sizeof(storage));
- SkShader::Context* ctx = fPaint.getShader()->createContext(rec, storage);
+ SkShader::Context* ctx = fPaint.getShader()->makeContext(rec, &alloc);
int count = 100;