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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-13 16:22:00 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-13 16:22:00 +0000
commit56b7a6d52ceaed3927ec4346f431495c32f519e2 (patch)
treeb75a3d47a9c0667edc393481986eaf0c238c4595 /bench
parente5eee5121123b4b878d384413c528b99c2e6c18f (diff)
--dryRun flag for bench
causes bench to print out what tests it would be running, without actually running them. BUG=skia:2294 R=reed@google.com Author: humper@google.com Review URL: https://codereview.chromium.org/197873010 git-svn-id: http://skia.googlecode.com/svn/trunk@13787 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench')
-rw-r--r--bench/benchmain.cpp166
1 files changed, 85 insertions, 81 deletions
diff --git a/bench/benchmain.cpp b/bench/benchmain.cpp
index 2401d6769a..ca760b7d70 100644
--- a/bench/benchmain.cpp
+++ b/bench/benchmain.cpp
@@ -267,6 +267,8 @@ DEFINE_bool2(verbose, v, false, "Print more.");
DEFINE_string2(resourcePath, i, "resources", "directory for test resources.");
DEFINE_string(outResultsFile, "", "If given, the results will be written to the file in JSON format.");
+DEFINE_bool(dryRun, false, "Don't actually run the tests, just print what would have been done.");
+
// Has this bench converged? First arguments are milliseconds / loop iteration,
// last is overall runtime in milliseconds.
static bool HasConverged(double prevPerLoop, double currPerLoop, double currRaw) {
@@ -551,101 +553,103 @@ int tool_main(int argc, char** argv) {
int loopsPerFrame = 0;
int loopsPerIter = 0;
if (FLAGS_verbose) { SkDebugf("%s %s: ", bench->getName(), config.name); }
- do {
- // Ramp up 1 -> 2 -> 4 -> 8 -> 16 -> ... -> ~1 billion.
- loopsPerIter = (loopsPerIter == 0) ? 1 : loopsPerIter * 2;
- if (loopsPerIter >= (1<<30) || timer.fWall > FLAGS_maxMs) {
- // If you find it takes more than a billion loops to get up to 20ms of runtime,
- // you've got a computer clocked at several THz or have a broken benchmark. ;)
- // "1B ought to be enough for anybody."
- logger.logError(SkStringPrintf(
- "\nCan't get %s %s to converge in %dms (%d loops)",
- bench->getName(), config.name, FLAGS_maxMs, loopsPerIter));
- break;
- }
-
- if ((benchMode == kRecord_BenchMode || benchMode == kPictureRecord_BenchMode)) {
- // Clear the recorded commands so that they do not accumulate.
- canvas.reset(SkRef(recordTo.beginRecording(dim.fX, dim.fY, kRecordFlags)));
- }
-
- timer.start();
- // Inner loop that allows us to break the run into smaller
- // chunks (e.g. frames). This is especially useful for the GPU
- // as we can flush and/or swap buffers to keep the GPU from
- // queuing up too much work.
- for (int loopCount = loopsPerIter; loopCount > 0; ) {
- // Save and restore around each call to draw() to guarantee a pristine canvas.
- SkAutoCanvasRestore saveRestore(canvas, true/*also save*/);
-
- int loops;
- if (frameIntervalComputed && loopCount > loopsPerFrame) {
- loops = loopsPerFrame;
- loopCount -= loopsPerFrame;
- } else {
- loops = loopCount;
- loopCount = 0;
+ if (!FLAGS_dryRun) {
+ do {
+ // Ramp up 1 -> 2 -> 4 -> 8 -> 16 -> ... -> ~1 billion.
+ loopsPerIter = (loopsPerIter == 0) ? 1 : loopsPerIter * 2;
+ if (loopsPerIter >= (1<<30) || timer.fWall > FLAGS_maxMs) {
+ // If you find it takes more than a billion loops to get up to 20ms of runtime,
+ // you've got a computer clocked at several THz or have a broken benchmark. ;)
+ // "1B ought to be enough for anybody."
+ logger.logError(SkStringPrintf(
+ "\nCan't get %s %s to converge in %dms (%d loops)",
+ bench->getName(), config.name, FLAGS_maxMs, loopsPerIter));
+ break;
}
- if (benchMode == kPictureRecord_BenchMode) {
- recordFrom.draw(canvas);
- } else {
- bench->draw(loops, canvas);
+ if ((benchMode == kRecord_BenchMode || benchMode == kPictureRecord_BenchMode)) {
+ // Clear the recorded commands so that they do not accumulate.
+ canvas.reset(SkRef(recordTo.beginRecording(dim.fX, dim.fY, kRecordFlags)));
}
- if (kDeferredSilent_BenchMode == benchMode) {
- static_cast<SkDeferredCanvas*>(canvas.get())->silentFlush();
- } else if (NULL != canvas) {
- canvas->flush();
- }
+ timer.start();
+ // Inner loop that allows us to break the run into smaller
+ // chunks (e.g. frames). This is especially useful for the GPU
+ // as we can flush and/or swap buffers to keep the GPU from
+ // queuing up too much work.
+ for (int loopCount = loopsPerIter; loopCount > 0; ) {
+ // Save and restore around each call to draw() to guarantee a pristine canvas.
+ SkAutoCanvasRestore saveRestore(canvas, true/*also save*/);
+
+ int loops;
+ if (frameIntervalComputed && loopCount > loopsPerFrame) {
+ loops = loopsPerFrame;
+ loopCount -= loopsPerFrame;
+ } else {
+ loops = loopCount;
+ loopCount = 0;
+ }
-#if SK_SUPPORT_GPU
- // swap drawing buffers on each frame to prevent the GPU
- // from queuing up too much work
- if (NULL != glContext) {
- glContext->swapBuffers();
+ if (benchMode == kPictureRecord_BenchMode) {
+ recordFrom.draw(canvas);
+ } else {
+ bench->draw(loops, canvas);
+ }
+
+ if (kDeferredSilent_BenchMode == benchMode) {
+ static_cast<SkDeferredCanvas*>(canvas.get())->silentFlush();
+ } else if (NULL != canvas) {
+ canvas->flush();
+ }
+
+ #if SK_SUPPORT_GPU
+ // swap drawing buffers on each frame to prevent the GPU
+ // from queuing up too much work
+ if (NULL != glContext) {
+ glContext->swapBuffers();
+ }
+ #endif
}
-#endif
- }
- // Stop truncated timers before GL calls complete, and stop the full timers after.
- timer.truncatedEnd();
-#if SK_SUPPORT_GPU
- if (NULL != glContext) {
- context->flush();
- SK_GL(*glContext, Finish());
- }
-#endif
- timer.end();
-
- // setup the frame interval for subsequent iterations
- if (!frameIntervalComputed) {
- frameIntervalTime += timer.fWall;
- frameIntervalTotalLoops += loopsPerIter;
- if (frameIntervalTime >= FLAGS_minMs) {
- frameIntervalComputed = true;
- loopsPerFrame =
- (int)(((double)frameIntervalTotalLoops / frameIntervalTime) * FLAGS_minMs);
- if (loopsPerFrame < 1) {
- loopsPerFrame = 1;
+ // Stop truncated timers before GL calls complete, and stop the full timers after.
+ timer.truncatedEnd();
+ #if SK_SUPPORT_GPU
+ if (NULL != glContext) {
+ context->flush();
+ SK_GL(*glContext, Finish());
+ }
+ #endif
+ timer.end();
+
+ // setup the frame interval for subsequent iterations
+ if (!frameIntervalComputed) {
+ frameIntervalTime += timer.fWall;
+ frameIntervalTotalLoops += loopsPerIter;
+ if (frameIntervalTime >= FLAGS_minMs) {
+ frameIntervalComputed = true;
+ loopsPerFrame =
+ (int)(((double)frameIntervalTotalLoops / frameIntervalTime) * FLAGS_minMs);
+ if (loopsPerFrame < 1) {
+ loopsPerFrame = 1;
+ }
+ // SkDebugf(" %s has %d loops in %f ms (normalized to %d)\n",
+ // bench->getName(), frameIntervalTotalLoops,
+ // timer.fWall, loopsPerFrame);
}
-// SkDebugf(" %s has %d loops in %f ms (normalized to %d)\n",
-// bench->getName(), frameIntervalTotalLoops,
-// timer.fWall, loopsPerFrame);
}
- }
- const double current = timer.fWall / loopsPerIter;
- if (FLAGS_verbose && current > previous) { SkDebugf("↑"); }
- if (FLAGS_verbose) { SkDebugf("%.3g ", current); }
- converged = HasConverged(previous, current, timer.fWall);
- previous = current;
- } while (!kIsDebug && !converged);
+ const double current = timer.fWall / loopsPerIter;
+ if (FLAGS_verbose && current > previous) { SkDebugf("↑"); }
+ if (FLAGS_verbose) { SkDebugf("%.3g ", current); }
+ converged = HasConverged(previous, current, timer.fWall);
+ previous = current;
+ } while (!kIsDebug && !converged);
+ }
if (FLAGS_verbose) { SkDebugf("\n"); }
- if (FLAGS_outDir.count() && SkBenchmark::kNonRendering_Backend != config.backend) {
+ if (!FLAGS_dryRun && FLAGS_outDir.count() && SkBenchmark::kNonRendering_Backend != config.backend) {
SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
if (image.get()) {
saveFile(bench->getName(), config.name, FLAGS_outDir[0],