diff options
author | Mike Klein <mtklein@chromium.org> | 2017-01-20 15:11:54 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-01-23 20:00:23 +0000 |
commit | 319ba3d3a177498095c31696e0aec8b3af25f663 (patch) | |
tree | bed59456eaf6d87a39eed79c33df5e3fe6921e8b /bench | |
parent | 889176b3a3b5b71cc05c51dad3e7d2ddac610b7e (diff) |
Move shader register setup to SkRasterPipelineBlitter.
We've been seeding the initial values of our registers to x+0.5,y+0.5,
1,0, 0,0,0,0 (useful values for shaders to start with) in all pipelines.
This CL changes that to do so only when blitting, and only when we have
a shader.
The nicest part of this change is that SkRasterPipeline itself no longer
needs to have a concept of y, or what x means. It just marches x
through [x,x+n), and the blitter handles y and layers the meaning of
"dst x coordinate" onto x.
This ought to make SkSplicer a little easier to work with too.
dm --src gm --config f16 srgb 565 all draws the same.
Change-Id: I69d8c1cc14a06e5dfdd6a7493364f43a18f8dec5
Reviewed-on: https://skia-review.googlesource.com/7353
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'bench')
-rw-r--r-- | bench/SkRasterPipelineBench.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/bench/SkRasterPipelineBench.cpp b/bench/SkRasterPipelineBench.cpp index 9afc029c30..7447f4d059 100644 --- a/bench/SkRasterPipelineBench.cpp +++ b/bench/SkRasterPipelineBench.cpp @@ -63,11 +63,11 @@ public: if (kCompiled) { auto compiled = p.compile(); while (loops --> 0) { - compiled(0,0, N); + compiled(0,N); } } else { while (loops --> 0) { - p.run(0,0, N); + p.run(0,N); } } } @@ -100,11 +100,11 @@ public: if (kCompiled) { auto compiled = p.compile(); while (loops --> 0) { - compiled(0,0, N); + compiled(0,N); } } else { while (loops --> 0) { - p.run(0,0, N); + p.run(0,N); } } } |