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authorGravatar reed <reed@google.com>2015-05-12 10:28:06 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-05-12 10:28:06 -0700
commit2629697933b5cc975e45d2a45c48f803fc6cbcec (patch)
tree53730ca8354552773d93adfe7ade5f1e2bc18192 /bench
parent39a9a5069b25aa8b9529118cfd0ece5f412fb56b (diff)
Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/)
Reason for revert: need to wait for Blink roll (and patch android) Original issue's description: > stop calling SkScalarDiv > > BUG=skia: > TBR= > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1138263002
Diffstat (limited to 'bench')
-rw-r--r--bench/GradientBench.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/bench/GradientBench.cpp b/bench/GradientBench.cpp
index 21b73708d1..f32c4ef1d2 100644
--- a/bench/GradientBench.cpp
+++ b/bench/GradientBench.cpp
@@ -101,8 +101,8 @@ static SkShader* MakeConicalZeroRad(const SkPoint pts[2], const GradData& data,
static SkShader* MakeConicalOutside(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale) {
SkPoint center0, center1;
- SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center0, radius0,
@@ -115,8 +115,8 @@ static SkShader* MakeConicalOutside(const SkPoint pts[2], const GradData& data,
static SkShader* MakeConicalOutsideZeroRad(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, float scale) {
SkPoint center0, center1;
- SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10;
- SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3;
+ SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
+ SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center0, 0.0,