diff options
author | reed <reed@google.com> | 2015-05-12 10:28:06 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-05-12 10:28:06 -0700 |
commit | 2629697933b5cc975e45d2a45c48f803fc6cbcec (patch) | |
tree | 53730ca8354552773d93adfe7ade5f1e2bc18192 /bench | |
parent | 39a9a5069b25aa8b9529118cfd0ece5f412fb56b (diff) |
Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/)
Reason for revert:
need to wait for Blink roll (and patch android)
Original issue's description:
> stop calling SkScalarDiv
>
> BUG=skia:
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a
TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1138263002
Diffstat (limited to 'bench')
-rw-r--r-- | bench/GradientBench.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/bench/GradientBench.cpp b/bench/GradientBench.cpp index 21b73708d1..f32c4ef1d2 100644 --- a/bench/GradientBench.cpp +++ b/bench/GradientBench.cpp @@ -101,8 +101,8 @@ static SkShader* MakeConicalZeroRad(const SkPoint pts[2], const GradData& data, static SkShader* MakeConicalOutside(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, float scale) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center0, radius0, @@ -115,8 +115,8 @@ static SkShader* MakeConicalOutside(const SkPoint pts[2], const GradData& data, static SkShader* MakeConicalOutsideZeroRad(const SkPoint pts[2], const GradData& data, SkShader::TileMode tm, float scale) { SkPoint center0, center1; - SkScalar radius0 = (pts[1].fX - pts[0].fX) / 10; - SkScalar radius1 = (pts[1].fX - pts[0].fX) / 3; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); center0.set(pts[0].fX + radius0, pts[0].fY + radius0); center1.set(pts[1].fX - radius1, pts[1].fY - radius1); return SkGradientShader::CreateTwoPointConical(center0, 0.0, |