diff options
author | Greg Daniel <egdaniel@google.com> | 2018-06-08 22:11:51 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-08 23:01:44 +0000 |
commit | 09c9400695c87be11f0ef5268e0f6efce0e62831 (patch) | |
tree | 59c13e0fb383447404057866c40443450d530cf9 /bench | |
parent | 8060a73cf5d4adeaaf10ef39afbb5537ae3d92f4 (diff) |
Reland "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
This reverts commit 01422bc8eff0c317b9c234b3b4f5a82f1011dfce.
Reason for revert: follow on change may be ready
Original change's description:
> Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
>
> This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
>
> Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
>
> Original change's description:
> > Reland "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
> >
> > Reason for revert: <INSERT REASONING HERE>
> >
> > Original change's description:
> > > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> > >
> > > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> > >
> > > Reason for revert: Looks to be causing angle failures on initial clear test
> > >
> > > Original change's description:
> > > > Require mips to be allocated at texture creation time and disable late allocations.
> > > >
> > > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > > will copy the texture into a new mipped texture.
> > > >
> > > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > > in a follow up CL.
> > > >
> > > > Bug: skia:
> > > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > >
> > >
> > >
> > > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:
> > > Reviewed-on: https://skia-review.googlesource.com/133041
> > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > Bug: skia:
> > Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> > Reviewed-on: https://skia-review.googlesource.com/133340
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133680
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ic3df69f65a89962b21cdb50ee436a29fd121ab1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133740
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'bench')
-rw-r--r-- | bench/GrMipMapBench.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/bench/GrMipMapBench.cpp b/bench/GrMipMapBench.cpp index e756c13bb4..e7f34de9e7 100644 --- a/bench/GrMipMapBench.cpp +++ b/bench/GrMipMapBench.cpp @@ -37,7 +37,11 @@ protected: auto srgb = SkColorSpace::MakeSRGB(); SkImageInfo info = SkImageInfo::Make(fW, fH, kRGBA_8888_SkColorType, kPremul_SkAlphaType, srgb); - fSurface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info); + // We're benching the regeneration of the mip levels not the need to allocate them every + // frame. Thus we create the surface with mips to begin with. + fSurface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, + kBottomLeft_GrSurfaceOrigin, nullptr, true); + } // Clear surface once: |