diff options
author | cdalton <cdalton@nvidia.com> | 2015-06-23 13:23:44 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-06-23 13:23:44 -0700 |
commit | d416a5b10ff9e6d4f55a1f5b0419722132d68ff3 (patch) | |
tree | f9f39528fd8fd7c033882c137d711e12939c6fa2 /bench/nanobench.h | |
parent | b607767703ff7898611cf88c1218d5d69535e984 (diff) |
Implement SkGLContext swapBuffers with fence syncs
Improves the GPU measuring accuracy of nanobench by using fence syncs.
Fence syncs are very widely supported and available on almost every
platform.
NO_MERGE_BUILDS
BUG=skia:
Review URL: https://codereview.chromium.org/1194783003
Diffstat (limited to 'bench/nanobench.h')
-rw-r--r-- | bench/nanobench.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/nanobench.h b/bench/nanobench.h index 1dc0b8b90a..f556f7dc14 100644 --- a/bench/nanobench.h +++ b/bench/nanobench.h @@ -63,7 +63,7 @@ struct Target { /** CPU-like targets can just be timed, but GPU-like targets need to pay attention to frame boundaries or other similar details. */ - virtual bool needsFrameTiming() const { return false; } + virtual bool needsFrameTiming(int* frameLag) const { return false; } /** Called once per target, during program initialization. Returns false if initialization fails. */ |