diff options
author | mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-09-13 19:52:27 +0000 |
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committer | mtklein@google.com <mtklein@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-09-13 19:52:27 +0000 |
commit | 410e6e80f00a6c660675c80904807a041c7b7d2a (patch) | |
tree | e6b7287001f032ae9a9e09de19db5d0867bea9e3 /bench/TileBench.cpp | |
parent | af54a513a5b7723b53f61730afe0ad6256881749 (diff) |
Refactoring: get rid of the SkBenchmark void* parameter.
While I was doing massive sed-ing, I also converted every bench to use DEF_BENCH instead of registering the ugly manual way.
BUG=
R=scroggo@google.com
Review URL: https://codereview.chromium.org/23876006
git-svn-id: http://skia.googlecode.com/svn/trunk@11263 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/TileBench.cpp')
-rw-r--r-- | bench/TileBench.cpp | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/bench/TileBench.cpp b/bench/TileBench.cpp index 44235eb409..60312a3d56 100644 --- a/bench/TileBench.cpp +++ b/bench/TileBench.cpp @@ -38,14 +38,12 @@ class ConstXTileBench : public SkBenchmark { static const int kHeight = 300; public: - ConstXTileBench(void* param, - SkShader::TileMode xTile, + ConstXTileBench(SkShader::TileMode xTile, SkShader::TileMode yTile, bool doFilter, bool doTrans, bool doScale) - : INHERITED(param) - , fDoFilter(doFilter) + : fDoFilter(doFilter) , fDoTrans(doTrans) , fDoScale(doScale) { SkBitmap bm; @@ -118,18 +116,18 @@ private: typedef SkBenchmark INHERITED; }; -DEF_BENCH(return new ConstXTileBench(p, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true)) +DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true)) +DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, false, false)) +DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, false, true)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, false, false)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, false, false)) +DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, false, false)) +DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, false, true)) +DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, false, false)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true)) +DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true)) +DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, false, true, false)) +DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, false, true, true)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, true, false)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true)) -DEF_BENCH(return new ConstXTileBench(p, SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, true, false)) +DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, true, false)) +DEF_BENCH(return new ConstXTileBench(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, true, true, true)) +DEF_BENCH(return new ConstXTileBench(SkShader::kMirror_TileMode, SkShader::kMirror_TileMode, true, true, false)) |