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authorGravatar cdalton <cdalton@nvidia.com>2016-02-22 08:08:25 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-22 08:08:25 -0800
commit31c45bbd5a4129b73843872e00b3bd86bd32008f (patch)
treeee2cfe43b1f60146215fcc8e87bd8fea163bd816 /bench/SKPBench.cpp
parent33ad701bc30387127c427fb1e38c781d5de33491 (diff)
Fix nanobench SKP flushes between loops
Updates SKPBench to actually flush between draw loops, as this was the original intent of the flush logic. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1715873002 Review URL: https://codereview.chromium.org/1715873002
Diffstat (limited to 'bench/SKPBench.cpp')
-rw-r--r--bench/SKPBench.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/bench/SKPBench.cpp b/bench/SKPBench.cpp
index db55b45f43..b4724195df 100644
--- a/bench/SKPBench.cpp
+++ b/bench/SKPBench.cpp
@@ -110,21 +110,22 @@ SkIPoint SKPBench::onGetSize() {
void SKPBench::onDraw(int loops, SkCanvas* canvas) {
SkASSERT(fDoLooping || 1 == loops);
- if (fUseMultiPictureDraw) {
- for (int i = 0; i < loops; i++) {
+ while (1) {
+ if (fUseMultiPictureDraw) {
this->drawMPDPicture();
- }
- } else {
- for (int i = 0; i < loops; i++) {
+ } else {
this->drawPicture();
}
- }
+ if (0 == --loops) {
+ break;
+ }
#if SK_SUPPORT_GPU
- // Ensure the GrContext doesn't batch across draw loops.
- if (GrContext* context = canvas->getGrContext()) {
- context->flush();
- }
+ // Ensure the GrContext doesn't batch across draw loops.
+ if (GrContext* context = canvas->getGrContext()) {
+ context->flush();
+ }
#endif
+ }
}
void SKPBench::drawMPDPicture() {