diff options
author | Leon Scroggins <scroggo@google.com> | 2018-01-20 17:09:02 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-01-20 17:09:10 +0000 |
commit | 2914555e004676465c5255d8b42ee0d25887ac73 (patch) | |
tree | a93a781cd867005eb72071577064667e970c8430 /bench/SKPBench.cpp | |
parent | 4f7f197c09443232f02cd81f3ac7fb5a216acd05 (diff) |
Revert "Move more internal methods from GrContext to GrContextPriv (take 2)"
This reverts commit c22e50bd317fe3658445c04e18a6e319d746c510.
Reason for revert: Speculative fix for Android roll
Original change's description:
> Move more internal methods from GrContext to GrContextPriv (take 2)
>
> Change-Id: I47108910517d61edeb52f82793d384fdb5605d45
> Reviewed-on: https://skia-review.googlesource.com/97241
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I3a77ac33c5f48529357cf9c683d5f4cacaa2379f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/97582
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Diffstat (limited to 'bench/SKPBench.cpp')
-rw-r--r-- | bench/SKPBench.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/bench/SKPBench.cpp b/bench/SKPBench.cpp index 4fbb1bba29..013ec53cda 100644 --- a/bench/SKPBench.cpp +++ b/bench/SKPBench.cpp @@ -12,7 +12,6 @@ #if SK_SUPPORT_GPU #include "GrContext.h" -#include "GrContextPriv.h" #endif // These CPU tile sizes are not good per se, but they are similar to what Chrome uses. @@ -190,7 +189,7 @@ void SKPBench::getGpuStats(SkCanvas* canvas, SkTArray<SkString>* keys, SkTArray< context->flush(); context->freeGpuResources(); context->resetContext(); - context->contextPriv().getGpu()->resetShaderCacheForTesting(); + context->getGpu()->resetShaderCacheForTesting(); draw_pic_for_stats(canvas, context, fPic.get(), keys, values, "first_frame"); // draw second frame |