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author | Mike Klein <mtklein@chromium.org> | 2018-05-30 11:33:20 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-05-30 17:09:08 +0000 |
commit | 588f879677d4f36e16a42dd96876534f104c2e2f (patch) | |
tree | bdca8a096ff6b997e255924187adee17b538f0e0 /bench/SKPAnimationBench.cpp | |
parent | 35fe3ab56994b92e40cd2604e0d897da7dfb0b53 (diff) |
warmup, remove clamping in append_gamut_transform()
Clamping here seems inconsistent with our color pipeline model,
and with the existing GPU impl. The SkRasterPipeline store
stages already do clamp when storing unorms, and table-lookup
stages clamp their inputs, so it should be safe.
While refactoring, slim its interface down a bit.
Change-Id: I4772457fdf90e483834d034f02974d7a859cbe24
Reviewed-on: https://skia-review.googlesource.com/130902
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'bench/SKPAnimationBench.cpp')
0 files changed, 0 insertions, 0 deletions