diff options
author | 2015-08-31 15:26:08 -0700 | |
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committer | 2015-08-31 15:26:08 -0700 | |
commit | dde03ff89f58d7df9b9e37ca06c2ce8ea67ec7a2 (patch) | |
tree | c2fec1c1cf09d7c15454c566f2a368a259a2994d /bench/PMFloatBench.cpp | |
parent | 99138876a699a41637fe8c46ccdb0292dcabd7ce (diff) |
Clean up remaining users of SkPMFloat
This switches over SkXfermodes_opts.h and SkColorMatrixFilter to use Sk4f,
and converts the SkPMFloat benches to Sk4f benches.
No pixels should change here, and no code beyond the Sk4f_ benches should change speed.
The benches are faster than the old versions.
BUG=skia:4117
Review URL: https://codereview.chromium.org/1324743002
Diffstat (limited to 'bench/PMFloatBench.cpp')
-rw-r--r-- | bench/PMFloatBench.cpp | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/bench/PMFloatBench.cpp b/bench/PMFloatBench.cpp deleted file mode 100644 index 540fdb7815..0000000000 --- a/bench/PMFloatBench.cpp +++ /dev/null @@ -1,85 +0,0 @@ -/* - * Copyright 2015 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "Benchmark.h" -#include "SkPMFloat.h" - -// Used to prevent the compiler from optimizing away the whole loop. -volatile uint32_t blackhole = 0; - -// Not a great random number generator, but it's very fast. -// The code we're measuring is quite fast, so low overhead is essential. -static uint32_t lcg_rand(uint32_t* seed) { - *seed *= 1664525; - *seed += 1013904223; - return *seed; -} - -// I'm having better luck getting these to constant-propagate away as template parameters. -struct PMFloatRoundtripBench : public Benchmark { - PMFloatRoundtripBench() {} - - const char* onGetName() override { return "SkPMFloat_roundtrip"; } - bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } - - void onDraw(const int loops, SkCanvas* canvas) override { - // Unlike blackhole, junk can and probably will be a register. - uint32_t junk = 0; - uint32_t seed = 0; - for (int i = 0; i < loops; i++) { - SkPMColor color; - #ifdef SK_DEBUG - // Our SkASSERTs will remind us that it's technically required that we premultiply. - color = SkPreMultiplyColor(lcg_rand(&seed)); - #else - // But it's a lot faster not to, and this code won't really mind the non-PM colors. - color = lcg_rand(&seed); - #endif - - auto f = SkPMFloat::FromPMColor(color); - SkPMColor back = f.round(); - junk ^= back; - } - blackhole ^= junk; - } -}; -DEF_BENCH(return new PMFloatRoundtripBench;) - -struct PMFloatGradientBench : public Benchmark { - const char* onGetName() override { return "PMFloat_gradient"; } - bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } - - SkPMColor fDevice[100]; - void onDraw(const int loops, SkCanvas*) override { - Sk4f c0 = SkPMFloat::FromARGB(1, 1, 0, 0), - c1 = SkPMFloat::FromARGB(1, 0, 0, 1), - dc = c1 - c0, - fx(0.1f), - dx(0.002f), - dcdx(dc*dx), - dcdx4(dcdx+dcdx+dcdx+dcdx); - - for (int n = 0; n < loops; n++) { - Sk4f a = c0 + dc*fx, - b = a + dcdx, - c = b + dcdx, - d = c + dcdx; - for (size_t i = 0; i < SK_ARRAY_COUNT(fDevice); i += 4) { - fDevice[i+0] = SkPMFloat(a).round(); - fDevice[i+1] = SkPMFloat(b).round(); - fDevice[i+2] = SkPMFloat(c).round(); - fDevice[i+3] = SkPMFloat(d).round(); - a = a + dcdx4; - b = b + dcdx4; - c = c + dcdx4; - d = d + dcdx4; - } - } - } -}; - -DEF_BENCH(return new PMFloatGradientBench;) |