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authorGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-09-13 15:50:24 +0000
committerGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-09-13 15:50:24 +0000
commit9dc2713fc4a75e7fbee2f985057fde680a07c7f0 (patch)
tree60add7b81359fc7a8d3c9df81cb01e06a798024e /bench/InterpBench.cpp
parentfc15722a21308c46cfd0c8f1afce6e7435250725 (diff)
Let SkBenchmark classes specify that they do no rendering.
Doing this gives us a 15-20% speedup in bench cycle time. Here again I'm just picking the easy targets. http://codereview.appspot.com/6500115/ git-svn-id: http://skia.googlecode.com/svn/trunk@5525 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/InterpBench.cpp')
-rw-r--r--bench/InterpBench.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/bench/InterpBench.cpp b/bench/InterpBench.cpp
index f8f463b1b5..b689c72fd9 100644
--- a/bench/InterpBench.cpp
+++ b/bench/InterpBench.cpp
@@ -20,6 +20,7 @@ public:
fName.printf("interp_%s", name);
fFx = 3.3f;
fDx = 0.1257f;
+ fIsRendering = false;
}
virtual void performTest(int16_t dst[], float x, float dx, int count) = 0;