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author | Greg Daniel <egdaniel@google.com> | 2018-06-07 15:07:50 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-07 19:35:01 +0000 |
commit | cd2c3f9055452d413d6be7ea6dc63fd1922fe994 (patch) | |
tree | f5040726b08c094f547a85b957814e561b5ba550 /bench/GrResourceCacheBench.cpp | |
parent | c174cc675cbc190c43372d53fb89711663ac945f (diff) |
Require mips to be allocated at texture creation time and disable late allocations.
If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.
Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.
Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'bench/GrResourceCacheBench.cpp')
0 files changed, 0 insertions, 0 deletions