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authorGravatar Greg Daniel <egdaniel@google.com>2018-06-07 15:07:50 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-07 19:35:01 +0000
commitcd2c3f9055452d413d6be7ea6dc63fd1922fe994 (patch)
treef5040726b08c094f547a85b957814e561b5ba550 /bench/GrResourceCacheBench.cpp
parentc174cc675cbc190c43372d53fb89711663ac945f (diff)
Require mips to be allocated at texture creation time and disable late allocations.
If we get a non-mipped texture for a draw that wants to be use mip map filter, we will copy the texture into a new mipped texture. Clean up of unused code in the GPU backends for reallocating for mips will be done in a follow up CL. Bug: skia: Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188 Reviewed-on: https://skia-review.googlesource.com/132830 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
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