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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-12-03 18:17:16 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-12-03 18:17:16 +0000
commit3361471a3504ecd0351ff70f4c42d8d6fee963d4 (patch)
tree1886e770069303c70c588c396b2d9c19343e3adc /bench/GrResourceCacheBench.cpp
parente3bb3bce3e9c1f3bc8ee779b1b3383c18e560bce (diff)
Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops(). This replaces it with a loops argument passed to onDraw(). This CL is largely mechanical translation from the old API to the new one. MathBench used this->getLoops() outside onDraw(), which seems incorrect. I fixed it. BUG= R=djsollen@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/99893003 git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/GrResourceCacheBench.cpp')
-rw-r--r--bench/GrResourceCacheBench.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/bench/GrResourceCacheBench.cpp b/bench/GrResourceCacheBench.cpp
index ea8297dec5..d8e63d530a 100644
--- a/bench/GrResourceCacheBench.cpp
+++ b/bench/GrResourceCacheBench.cpp
@@ -183,10 +183,10 @@ protected:
return "grresourcecache_add";
}
- virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
GrGpu* gpu = canvas->getGrContext()->getGpu();
- for (int i = 0; i < this->getLoops(); ++i) {
+ for (int i = 0; i < loops; ++i) {
GrResourceCache cache(CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
populate_cache(&cache, gpu, DUPLICATE_COUNT);
populate_cache(&cache, gpu, RESOURCE_COUNT);
@@ -219,13 +219,13 @@ protected:
return "grresourcecache_find";
}
- virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
GrGpu* gpu = canvas->getGrContext()->getGpu();
GrResourceCache cache(CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
populate_cache(&cache, gpu, DUPLICATE_COUNT);
populate_cache(&cache, gpu, RESOURCE_COUNT);
- for (int i = 0; i < this->getLoops(); ++i) {
+ for (int i = 0; i < loops; ++i) {
for (int k = 0; k < RESOURCE_COUNT; ++k) {
check_cache_contents_or_die(&cache, k);
}