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authorGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-09-13 15:50:24 +0000
committerGravatar tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-09-13 15:50:24 +0000
commit9dc2713fc4a75e7fbee2f985057fde680a07c7f0 (patch)
tree60add7b81359fc7a8d3c9df81cb01e06a798024e /bench/GrMemoryPoolBench.cpp
parentfc15722a21308c46cfd0c8f1afce6e7435250725 (diff)
Let SkBenchmark classes specify that they do no rendering.
Doing this gives us a 15-20% speedup in bench cycle time. Here again I'm just picking the easy targets. http://codereview.appspot.com/6500115/ git-svn-id: http://skia.googlecode.com/svn/trunk@5525 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/GrMemoryPoolBench.cpp')
-rw-r--r--bench/GrMemoryPoolBench.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/bench/GrMemoryPoolBench.cpp b/bench/GrMemoryPoolBench.cpp
index d9dc49d213..d6c4b77393 100644
--- a/bench/GrMemoryPoolBench.cpp
+++ b/bench/GrMemoryPoolBench.cpp
@@ -39,6 +39,7 @@ class GrMemoryPoolBenchStack : public SkBenchmark {
};
public:
GrMemoryPoolBenchStack(void* param) : INHERITED(param) {
+ fIsRendering = false;
}
protected:
virtual const char* onGetName() {
@@ -94,6 +95,7 @@ class GrMemoryPoolBenchRandom : public SkBenchmark {
};
public:
GrMemoryPoolBenchRandom(void* param) : INHERITED(param) {
+ fIsRendering = false;
}
protected:
virtual const char* onGetName() {
@@ -131,6 +133,7 @@ class GrMemoryPoolBenchQueue : public SkBenchmark {
};
public:
GrMemoryPoolBenchQueue(void* param) : INHERITED(param) {
+ fIsRendering = false;
}
protected:
virtual const char* onGetName() {