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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-02-26 23:01:57 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-02-26 23:01:57 +0000
commit38aeb0fd7a2bdab5e44531d96045dffe25c8e2b0 (patch)
treec373c1f753a84247e82cc7f2c42b9b728dc40420 /bench/GrMemoryPoolBench.cpp
parent40ac5e52b8d08e85c269c93076fbd4208650d17f (diff)
DM: also run benches once.
Also: - make GrMemoryPoolBenches threadsafe - some tweaks to various DM code - rename GM::shortName() to getName() to match benches and tests On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release. (Still minutes faster than running tests && bench && gm.) GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again. BUG=skia: R=reed@google.com, bsalomon@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/178473006 git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/GrMemoryPoolBench.cpp')
-rw-r--r--bench/GrMemoryPoolBench.cpp36
1 files changed, 28 insertions, 8 deletions
diff --git a/bench/GrMemoryPoolBench.cpp b/bench/GrMemoryPoolBench.cpp
index 21f686d89d..96526e5fc2 100644
--- a/bench/GrMemoryPoolBench.cpp
+++ b/bench/GrMemoryPoolBench.cpp
@@ -20,12 +20,12 @@
struct A {
int gStuff[10];
#if OVERRIDE_NEW
- void* operator new (size_t size) { return gPool.allocate(size); }
- void operator delete (void* mem) { if (mem) { return gPool.release(mem); } }
+ void* operator new (size_t size) { return gBenchPool.allocate(size); }
+ void operator delete (void* mem) { if (mem) { return gBenchPool.release(mem); } }
#endif
- static GrMemoryPool gPool;
+ static GrMemoryPool gBenchPool;
};
-GrMemoryPool A::gPool(10 * (1 << 10), 10 * (1 << 10));
+GrMemoryPool A::gBenchPool(10 * (1 << 10), 10 * (1 << 10));
/**
* This benchmark creates and deletes objects in stack order
@@ -79,6 +79,16 @@ private:
typedef SkBenchmark INHERITED;
};
+struct B {
+ int gStuff[10];
+#if OVERRIDE_NEW
+ void* operator new (size_t size) { return gBenchPool.allocate(size); }
+ void operator delete (void* mem) { if (mem) { return gBenchPool.release(mem); } }
+#endif
+ static GrMemoryPool gBenchPool;
+};
+GrMemoryPool B::gBenchPool(10 * (1 << 10), 10 * (1 << 10));
+
/**
* This benchmark creates objects and deletes them in random order
*/
@@ -98,12 +108,12 @@ protected:
enum {
kMaxObjects = 4 * (1 << 10),
};
- SkAutoTDelete<A> objects[kMaxObjects];
+ SkAutoTDelete<B> objects[kMaxObjects];
for (int i = 0; i < loops; i++) {
uint32_t idx = r.nextRangeU(0, kMaxObjects-1);
if (NULL == objects[idx].get()) {
- objects[idx].reset(new A);
+ objects[idx].reset(new B);
} else {
objects[idx].free();
}
@@ -114,6 +124,16 @@ private:
typedef SkBenchmark INHERITED;
};
+struct C {
+ int gStuff[10];
+#if OVERRIDE_NEW
+ void* operator new (size_t size) { return gBenchPool.allocate(size); }
+ void operator delete (void* mem) { if (mem) { return gBenchPool.release(mem); } }
+#endif
+ static GrMemoryPool gBenchPool;
+};
+GrMemoryPool C::gBenchPool(10 * (1 << 10), 10 * (1 << 10));
+
/**
* This benchmark creates objects and deletes them in queue order
*/
@@ -133,11 +153,11 @@ protected:
virtual void onDraw(const int loops, SkCanvas*) {
SkRandom r;
- A* objects[M];
+ C* objects[M];
for (int i = 0; i < loops; i++) {
uint32_t count = r.nextRangeU(0, M-1);
for (uint32_t i = 0; i < count; i++) {
- objects[i] = new A;
+ objects[i] = new C;
}
for (uint32_t i = 0; i < count; i++) {
delete objects[i];