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authorGravatar jvanverth <jvanverth@google.com>2016-10-10 09:18:23 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-10-10 09:18:23 -0700
commit15341a284e78651d2b47b89753044f8d6e7eda0a (patch)
tree80e2eecf6c4d11f4aa078afcb2181af156934b6f /bench/GLVertexAttributesBench.cpp
parente75c19f6380dd07a19faa39edcdbd75c79c7414d (diff)
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://codereview.chromium.org/2288033003/ )
Reason for revert: Looks like it introduces new static initializers, and it's failing the Chrome roll. Original issue's description: > Turned on SkSL->GLSL compiler > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288033003 > > Committed: https://skia.googlesource.com/skia/+/9b0fe3d125f237d9884732a48414fa85fc71b4e3 > Committed: https://skia.googlesource.com/skia/+/b12b3c6908c62c908b3680be01e3b5bfd30de310 > Committed: https://skia.googlesource.com/skia/+/f008b0a59f45c0d4bea3e66faf3b01805009ec89 > Committed: https://skia.googlesource.com/skia/+/08b2ccf398e2b81bc05d2c105837e5419899469b TBR=benjaminwagner@google.com,bsalomon@google.com,egdaniel@google.com,ethannicholas@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/2403083002
Diffstat (limited to 'bench/GLVertexAttributesBench.cpp')
-rw-r--r--bench/GLVertexAttributesBench.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp
index f579a3ea39..040ca18300 100644
--- a/bench/GLVertexAttributesBench.cpp
+++ b/bench/GLVertexAttributesBench.cpp
@@ -114,6 +114,8 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
vshaderTxt.append("}\n");
+ const GrGLInterface* gl = ctx->interface();
+
// setup fragment shader
GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
@@ -125,7 +127,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
fshaderTxt.append(";\n");
fsOutName = oFragColor.c_str();
} else {
- fsOutName = "sk_FragColor";
+ fsOutName = "gl_FragColor";
}
for (uint32_t i = 0; i < maxAttribs; i++) {
@@ -147,7 +149,7 @@ GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t a
fshaderTxt.append(";\n"
"}\n");
- return CreateProgram(ctx, vshaderTxt.c_str(), fshaderTxt.c_str());
+ return CreateProgram(gl, vshaderTxt.c_str(), fshaderTxt.c_str());
}
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