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authorGravatar mtklein <mtklein@chromium.org>2015-10-01 09:43:39 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-01 09:43:39 -0700
commita1ebeb25e9acfcd801e089e063311d716b83b8a5 (patch)
tree1ac61bbbb5700af13c511b3525822d9d602968ea /bench/GLBench.h
parentaa48d36397f8464dafd38c3f42fbdfb1419e8778 (diff)
Remove const from `const int loops`.
This drives me nuts, and prevents `while (loops --> 0)`. BUG=skia: Review URL: https://codereview.chromium.org/1379923005
Diffstat (limited to 'bench/GLBench.h')
-rw-r--r--bench/GLBench.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/bench/GLBench.h b/bench/GLBench.h
index dde0358abc..9033b12e55 100644
--- a/bench/GLBench.h
+++ b/bench/GLBench.h
@@ -33,8 +33,8 @@ protected:
virtual void setup(const GrGLContext*)=0;
void onPostDraw(SkCanvas* canvas) override;
virtual void teardown(const GrGLInterface*)=0;
- void onDraw(const int loops, SkCanvas*) override;
- virtual void glDraw(const int loops, const GrGLContext*)=0;
+ void onDraw(int loops, SkCanvas*) override;
+ virtual void glDraw(int loops, const GrGLContext*)=0;
static GrGLuint CompileShader(const GrGLInterface*, const char* shaderSrc, GrGLenum type);
static GrGLuint CreateProgram(const GrGLInterface*, const char* vshader, const char* fshader);
static GrGLuint SetupFramebuffer(const GrGLInterface*, int screenWidth, int screenHeight);