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author | 2015-09-30 12:11:07 -0700 | |
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committer | 2015-09-30 12:11:07 -0700 | |
commit | 8a6697af95b340aad6dee7e6228048fa305c1e59 (patch) | |
tree | 08b4c39b0bc264940ff65b97a83c95d3d9bc1bbf /bench/ColorCubeBench.cpp | |
parent | 7fac5af5e9310826721ff416bdbe71294d607b2a (diff) |
Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003
Diffstat (limited to 'bench/ColorCubeBench.cpp')
-rw-r--r-- | bench/ColorCubeBench.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/ColorCubeBench.cpp b/bench/ColorCubeBench.cpp index 65270a85a3..ec0a47b5c6 100644 --- a/bench/ColorCubeBench.cpp +++ b/bench/ColorCubeBench.cpp @@ -31,7 +31,7 @@ protected: return "colorcube"; } - void onPreDraw() override { + void onDelayedSetup() override { if (!SkToBool(fCubeData)) { this->makeCubeData(); this->make_bitmap(); |