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author | joshualitt <joshualitt@chromium.org> | 2015-09-30 12:11:07 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-09-30 12:11:07 -0700 |
commit | 8a6697af95b340aad6dee7e6228048fa305c1e59 (patch) | |
tree | 08b4c39b0bc264940ff65b97a83c95d3d9bc1bbf /bench/BitmapRegionDecoderBench.h | |
parent | 7fac5af5e9310826721ff416bdbe71294d607b2a (diff) |
Fix for nexus 5 crashing in GL benches
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003
Diffstat (limited to 'bench/BitmapRegionDecoderBench.h')
-rw-r--r-- | bench/BitmapRegionDecoderBench.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bench/BitmapRegionDecoderBench.h b/bench/BitmapRegionDecoderBench.h index 7be770f472..4f4d55e060 100644 --- a/bench/BitmapRegionDecoderBench.h +++ b/bench/BitmapRegionDecoderBench.h @@ -34,7 +34,7 @@ protected: const char* onGetName() override; bool isSuitableFor(Backend backend) override; void onDraw(const int n, SkCanvas* canvas) override; - void onPreDraw() override; + void onDelayedSetup() override; private: SkString fName; |