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authorGravatar robertphillips <robertphillips@google.com>2014-11-21 05:50:21 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-11-21 05:50:21 -0800
commite77dadd91ae6f4319c2c047e7e36cc79bb4d1eff (patch)
tree53caf01479f56733a51197521047592b8ffdb762 /bench/Benchmark.h
parent0ddad31012dabfc1267effc8071d37f7d606efbe (diff)
Revert of Add MultiPictureDraw to nanobench (patchset #7 id:120001 of https://codereview.chromium.org/731973005/)
Reason for revert: Needs more work Original issue's description: > Add MultiPictureDraw to nanobench > > I would like some guard against performance regressions on our side before turning layer hoisting on in Chromium. > > TBR=bsalomon@google.com > > Committed: https://skia.googlesource.com/skia/+/0ddad31012dabfc1267effc8071d37f7d606efbe TBR=mtklein@google.com,bsalomon@google.com NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/750583002
Diffstat (limited to 'bench/Benchmark.h')
-rw-r--r--bench/Benchmark.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/bench/Benchmark.h b/bench/Benchmark.h
index c30167e572..508d1da694 100644
--- a/bench/Benchmark.h
+++ b/bench/Benchmark.h
@@ -70,11 +70,6 @@ public:
// before the initial draw.
void preDraw();
- // Called once before and after a series of draw calls to a single canvas.
- // The setup/break down in these calls is not timed.
- void perCanvasPreDraw(SkCanvas*);
- void perCanvasPostDraw(SkCanvas*);
-
// Bench framework can tune loops to be large enough for stable timing.
void draw(const int loops, SkCanvas*);
@@ -106,8 +101,6 @@ protected:
virtual const char* onGetName() = 0;
virtual const char* onGetUniqueName() { return this->onGetName(); }
virtual void onPreDraw() {}
- virtual void onPerCanvasPreDraw(SkCanvas*) {}
- virtual void onPerCanvasPostDraw(SkCanvas*) {}
// Each bench should do its main work in a loop like this:
// for (int i = 0; i < loops; i++) { <work here> }
virtual void onDraw(const int loops, SkCanvas*) = 0;