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authorGravatar egdaniel <egdaniel@google.com>2014-07-11 09:13:37 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-11 09:13:37 -0700
commitc855ca0c9408d2a218655a138fab9cc18a2b3940 (patch)
tree80e02e2c5e43d709866204f92895557df98b6a03 /bench/AlternatingColorPatternBench.cpp
parentc9af44add0db52888856cb822115c700280b6129 (diff)
Revert of Remove gpu shader optimatization for solid white or trans black colors (https://codereview.chromium.org/375823005/)
Reason for revert: possible test and gm failures Original issue's description: > Remove gpu shader optimatization for solid white or trans black colors > > Running test on the added bench which draws a grid of all white paths, all blue paths, or alternating checkered white/blue paths. > > With optimization in (ms): > White Blue Checkered > Linux ~80 ~80 ~160 > N7 ~800 ~1100 ~1500 > Moto-e ~830 ~1100 ~2500 > > Without optimization in (ms): > White Blue Checkered > Linux ~80 ~80 ~80 > N7 ~1100 ~1100 ~1100 > Moto-e ~1100 ~1100 ~1500 > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/5f78d2251a440443c9eaa321dad058d7a32bfef7 R=bsalomon@google.com TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: egdaniel@google.com Review URL: https://codereview.chromium.org/385163004
Diffstat (limited to 'bench/AlternatingColorPatternBench.cpp')
-rw-r--r--bench/AlternatingColorPatternBench.cpp199
1 files changed, 0 insertions, 199 deletions
diff --git a/bench/AlternatingColorPatternBench.cpp b/bench/AlternatingColorPatternBench.cpp
deleted file mode 100644
index 2a2e771d52..0000000000
--- a/bench/AlternatingColorPatternBench.cpp
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "Benchmark.h"
-#include "SkCanvas.h"
-#include "SkGradientShader.h"
-#include "SkPaint.h"
-#include "SkString.h"
-
-enum ColorPattern {
- kWhite_ColorPattern,
- kBlue_ColorPattern,
- kOpaqueBitmap_ColorPattern,
- kAlphaBitmap_ColorPattern,
-};
-
-static const struct ColorPatternData{
- SkColor fColor;
- bool fIsBitmap;
- const char* fName;
-} gColorPatterns[] = {
- // Keep this in same order as ColorPattern enum
- { SK_ColorWHITE, false, "white" }, // kWhite_ColorPattern
- { SK_ColorBLUE, false, "blue" }, // kBlue_ColorPattern
- { SK_ColorWHITE, true, "obaqueBitMap" }, // kOpaqueBitmap_ColorPattern
- { 0x10000000, true, "alphaBitmap" }, // kAlphaBitmap_ColorPattern
-};
-
-enum DrawType {
- kRect_DrawType,
- kPath_DrawType,
-};
-
-static void makebm(SkBitmap* bm, int w, int h) {
- bm->allocN32Pixels(w, h);
- bm->eraseColor(SK_ColorTRANSPARENT);
-
- SkCanvas canvas(*bm);
- SkScalar s = SkIntToScalar(SkMin32(w, h));
- static const SkPoint kPts0[] = { { 0, 0 }, { s, s } };
- static const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } };
- static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
- static const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 };
- static const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 };
-
-
- SkPaint paint;
-
- paint.setShader(SkGradientShader::CreateLinear(kPts0, kColors0, kPos,
- SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode))->unref();
- canvas.drawPaint(paint);
- paint.setShader(SkGradientShader::CreateLinear(kPts1, kColors1, kPos,
- SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
- canvas.drawPaint(paint);
-}
-
-/**
- * This bench draws a grid of either rects or filled paths, with two alternating color patterns.
- * This color patterns are passed in as enums to the class. The options are:
- * 1) solid white color
- * 2) solid blue color
- * 3) opaque bitmap
- * 4) partial alpha bitmap
- * The same color pattern can be set for both arguments to create a uniform pattern on all draws.
- *
- * The bench is used to test a few things. First it can test any optimizations made for a specific
- * color pattern (for example drawing an opaque bitmap versus one with partial alpha). Also it can
- * be used to test the cost of program switching and/or batching when alternating between different
- * patterns when on the gpu.
- */
-class AlternatingColorPatternBench : public Benchmark {
-public:
- enum {
- NX = 5,
- NY = 5,
- NUM_DRAWS = NX * NY,
- };
- SkPath fPaths[NUM_DRAWS];
- SkRect fRects[NUM_DRAWS];
- U8CPU fAlphas[NUM_DRAWS];
- SkColor fColors[NUM_DRAWS];
- SkShader* fShaders[NUM_DRAWS];
-
- SkString fName;
- ColorPatternData fPattern1;
- ColorPatternData fPattern2;
- DrawType fDrawType;
- SkBitmap fBmp;
-
- SkShader* fBmShader;
-
- AlternatingColorPatternBench(ColorPattern pattern1, ColorPattern pattern2, DrawType drawType) {
- fPattern1 = gColorPatterns[pattern1];
- fPattern2 = gColorPatterns[pattern2];
- fName.printf("colorPattern_%s_%s_%s",
- fPattern1.fName, fPattern2.fName,
- kRect_DrawType == drawType ? "rect" : "path");
- fDrawType = drawType;
- }
-
- virtual ~AlternatingColorPatternBench() {
- fBmShader->unref();
- }
-
-protected:
- virtual const char* onGetName() SK_OVERRIDE {
- return fName.c_str();
- }
-
- virtual void onPreDraw() {
- int w = 40;
- int h = 40;
- makebm(&fBmp, w, h);
- fBmShader = SkShader::CreateBitmapShader(fBmp,
- SkShader::kRepeat_TileMode,
- SkShader::kRepeat_TileMode);
- int offset = 2;
- int count = 0;
- for (int j = 0; j < NY; ++j) {
- for (int i = 0; i < NX; ++i) {
- int x = (w + offset) * i;
- int y = (h * offset) * j;
- if (kRect_DrawType == fDrawType) {
- fRects[count].set(SkIntToScalar(x), SkIntToScalar(y),
- SkIntToScalar(x + w), SkIntToScalar(y + h));
- } else {
- fPaths[count].moveTo(SkIntToScalar(x), SkIntToScalar(y));
- fPaths[count].rLineTo(SkIntToScalar(w), 0);
- fPaths[count].rLineTo(0, SkIntToScalar(h));
- fPaths[count].rLineTo(SkIntToScalar(-w + 1), 0);
- }
- if (0 == count % 2) {
- fColors[count] = fPattern1.fColor;
- fShaders[count] = fPattern1.fIsBitmap ? fBmShader : NULL;
- } else {
- fColors[count] = fPattern2.fColor;
- fShaders[count] = fPattern2.fIsBitmap ? fBmShader : NULL;
- }
- ++count;
- }
- }
- }
-
- virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
- SkPaint paint;
- paint.setAntiAlias(false);
- paint.setFilterLevel(SkPaint::kLow_FilterLevel);
-
- for (int i = 0; i < loops; ++i) {
- for (int j = 0; j < NUM_DRAWS; ++j) {
- paint.setColor(fColors[j]);
- paint.setShader(fShaders[j]);
- if (kRect_DrawType == fDrawType) {
- canvas->drawRect(fRects[j], paint);
- } else {
- canvas->drawPath(fPaths[j], paint);
- }
- }
- }
- }
-
-private:
- typedef Benchmark INHERITED;
-};
-
-DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
- (kWhite_ColorPattern, kWhite_ColorPattern,
- kPath_DrawType)); )
-DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
- (kBlue_ColorPattern, kBlue_ColorPattern,
- kPath_DrawType)); )
-DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
- (kWhite_ColorPattern, kBlue_ColorPattern,
- kPath_DrawType)); )
-
-DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
- (kOpaqueBitmap_ColorPattern, kOpaqueBitmap_ColorPattern,
- kPath_DrawType)); )
-DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
- (kAlphaBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
- kPath_DrawType)); )
-DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
- (kOpaqueBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
- kPath_DrawType)); )
-
-DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
- (kOpaqueBitmap_ColorPattern, kOpaqueBitmap_ColorPattern,
- kRect_DrawType)); )
-DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
- (kAlphaBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
- kRect_DrawType)); )
-DEF_BENCH( return SkNEW_ARGS(AlternatingColorPatternBench,
- (kOpaqueBitmap_ColorPattern, kAlphaBitmap_ColorPattern,
- kRect_DrawType)); )
-