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authorGravatar Leon Scroggins III <scroggo@google.com>2018-04-20 14:53:00 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-23 14:27:30 +0000
commit57e1f020116e9023b9dfd92478d46749b7248d6e (patch)
tree598fe9ee5bd039dea95cb774da7790c0c1431394 /README.chromium
parent5c2ed720ec807aa7a79e8f5ee5be107a877015a8 (diff)
(Mostly) respect FilterQuality in draw[stretchy]
Bug: b/77917978 For drawImageLattice drawBitmapLattice drawImageNine drawBitmapNine , respect the SkFilterQuality on the SkPaint. Previously the GPU used the lowest quality to avoid a bleeding effect, leading to ugly nine- patches on Android. For all backends, cap the filter quality at kLow_SkFilterQuality. Update SkCanvas' documentation to specify this. Change-Id: Id28c7753834975f039170f14bc51be4f2bd44d41 Reviewed-on: https://skia-review.googlesource.com/121891 Reviewed-by: Cary Clark <caryclark@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Leon Scroggins <scroggo@google.com> Auto-Submit: Leon Scroggins <scroggo@google.com>
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