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author | 2015-04-20 05:41:48 -0700 | |
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committer | 2015-04-20 05:41:48 -0700 | |
commit | 6d88bdb6f1408ec9861ee1306a026e15c5bacc9c (patch) | |
tree | 84d23a922eab0e5813920c0c53875131ce912a5c /DEPS | |
parent | a8ec4805db3a3cfd34926b89d6963700fb0ff0c1 (diff) |
Fix point count computation in tessellating path renderer.
The conic, quadratic and cubic computations were using tolerance^2
instead of tolerance when computing maximum point count, causing paths
to be undertessellated when magnifying and overtessellated when minifying.
(Funny story: this bug went unnoticed back when we were tessellating
paths in screen space, when tolerance and its square were both 1.)
BUG=skia:3731
Review URL: https://codereview.chromium.org/1095773003
Diffstat (limited to 'DEPS')
0 files changed, 0 insertions, 0 deletions