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authorGravatar senorblanco <senorblanco@chromium.org>2015-04-20 05:41:48 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-20 05:41:48 -0700
commit6d88bdb6f1408ec9861ee1306a026e15c5bacc9c (patch)
tree84d23a922eab0e5813920c0c53875131ce912a5c /DEPS
parenta8ec4805db3a3cfd34926b89d6963700fb0ff0c1 (diff)
Fix point count computation in tessellating path renderer.
The conic, quadratic and cubic computations were using tolerance^2 instead of tolerance when computing maximum point count, causing paths to be undertessellated when magnifying and overtessellated when minifying. (Funny story: this bug went unnoticed back when we were tessellating paths in screen space, when tolerance and its square were both 1.) BUG=skia:3731 Review URL: https://codereview.chromium.org/1095773003
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