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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-05 01:13:43 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-04-05 01:13:43 +0000
commitae0054e48ac65caf0e808e254dfdff6ac945fa2e (patch)
treec386ced1ad74a0b03f674ad721523a4a822c1617 /AUTHORS
parent78842e4ad2c9af860690907cb3a8c07f9f5be24e (diff)
get iOS building again
1) Disable SampleApp. Seems like it's totally horked? SkOSFile_iOS.mm is missing about half the functions needed, and SkOSFile_stdio.cpp is double-providing the others. 2) Drop armv6. 3) Switch from putting headers in sources to putting the corresponding directories in includes. 4) Force cast the type of glShaderSource. Something to do with GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE? After all this, env CC=clang CXX=clang++ GYP_DEFINES=skia_os=ios make builds for me. BUG=skia:2363 R=bsalomon@google.com, epoger@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/226413005 git-svn-id: http://skia.googlecode.com/svn/trunk@14069 2bbb7eff-a529-9590-31e7-b0007b416f81
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